Launches a spherical water Shield to the target area. Allies caught within the 2-meter impact radius gain a Shield that absorbs [30 + 100% Heal and Shield Power] Damage. Cooldown 20 seconds.
- upgraded: Reactivating the skill causes the Shield to burst, dealing [100%Spell Power] Magic Damage to nearby enemies within a 3-meter radius.
- overclocked: Throwing the water sphere at an enemy lifts them into the air for 24 seconds for monsters and for 8 seconds for heroes. Any damage ends the effect.