A clean slate for everyone — and a debut for two new minds.
The June 25 reset doesn't just wipe progress — it introduces two AI systems pulling in opposite directions. One sits above the whole server, reading the map and every player, hunting for the right moment to push back and claw territory away from you. The other travels with you, fluent in the game and able to read your own character, there purely to help you come out ahead.
These are the wipe's two headline features — the Game Master and the Assistant. One turns up the pressure; the other helps you handle it.

A server-wide intelligence that keeps an eye on the whole map and everyone on it, then decides for itself what to send your way and when. It drops events wherever players gather, dials things up when a zone gets busy, and quiets down when activity fades.
But it plays to win. Leave it alone and the Game Master won't just keep you busy — it sets out to strip the map from you one settlement at a time, until you've got nothing left. Stopping it is on you.
Each of these springs up on its own, wherever players are gathered. Here's the kind of trouble to expect:
Open-world bosses spawn without warning. Gather your group quickly — whichever guild lands the most damage earns a strong buff that sticks around for a full day.
The Game Master taints the area around your graveyards, swarming it with corrupted enemies. A boss surfaces only after you've cut the horde down — beat it or the blight lingers.
Wave after escalating wave, a hostile warband bears down on a settlement and goes after a VIP you must protect. Survive every wave or the village is lost.
The fightback. Once a settlement falls, players push in to retake it — take down the occupying commanders, defeat the warlord that steps up to defend it, and reclaim your ground.
Enemies keep coming until you break them. Fail, and the point of interest falls under occupation — though that grip eventually slackens on its own.
Loot stashes guarded across the map. Deal with the defenders, grab the prize — minimal risk, straight reward.
This is a real AI director, not a stack of spawn timers. A strategist layer surveys the full map and the player base, while a second layer translates those calls into the events you actually fight. It responds live to four signals — an event ending, a settlement flipping, a rush of players, or the server going quiet — and paces things with a sense of story: ramp-up, climax, then a breather, so the world feels like it has a pulse rather than a flat grind. And what launches is just chapter one — it's designed to grow into supply-line warfare, map-wide territory fights and, down the line, full-scale war where it fields armies and even remembers who beat its lieutenants.
A built-in companion you can ask anything about Corepunk. It has a deep grasp of the game and can check the character you're currently on to give answers that actually fit your situation — and it only ever looks, never changes a thing.
Quests, stats and combat, boss and dungeon mechanics, professions and the economy — right down to the rookie mistakes and one-way choices that are easy to regret.
Ask about your build and it checks your gear, spec and abilities; ask what's next and it reads your quest log. Strictly read-only — it never alters anything you own.
You'll find it as a fresh tab in your chat window, with answers streaming in as it works and rich cards when a picture says it better. It runs on a stamina meter — push it in a burst and it tires, then tops itself back up over time. It ships in beta, still picking up Corepunk as you play, so flagging its misses helps it improve.
Leveling is no longer chained to a single activity — play what you actually like and pour that progress into the passes you care about. The seasonal pass costs nothing; extra passes sit in the shop.
Battle Pass Experience is now a portable item you pick up from any source — quests, Supply Caches, even mob and boss kills — and pour into whichever active pass you choose to push.
Each day deals you 12 tasks; you can clear 5, and every one rolls a random tier from 1 to 3. Finish your dailies and a big-daily opens up — choose 1 of 3, which can roll rare for a heftier payout.
Nothing auto-unlocks anymore — you spend a Reward Token to claim each reward, priced by rarity (1 for common, up to 16 for legendary). Tokens are shared across passes, never reset between seasons, and can be traded on the auction house.
Short on time? Buy pass levels right from the shop and their skins unlock with them. The seasonal pass is free, and Ranked play also pays into your pass, scaled to your ladder bracket.




There's no better time to be playing than right after a wipe — everyone's level with everyone else and the field is wide open. To sweeten day one, extra rewards pile on top.
A single login anytime from June 25, 17:00 UTC to July 9, 22:00 UTC nets you a wipe-exclusive mount. No grinding required — showing up is the whole task.
Watch-time turns into mounts. Wave 1 (Jun 25 – Jul 9): 8 hours watched plus one sub. Wave 2 (Jul 9 – Jul 23): 10 hours plus two subs. Link your Twitch account and the hours count themselves.
Cover the launch — stream, video or article — for an exclusive colored mount skin locked to the program, plus up to three batches of giveaway keys. Sign-ups close July 6.
The reset brings a pile of fresh mounts and cosmetic skins — the login mount, Twitch Drops hauls and Partner Event exclusives among them. Click any image to open it full size.











Alongside the wipe, the global server map gets re-tuned for lower latency — nothing for you to move, the client just picks your best-ping region on launch.
Gulf players finally get a region of their own rather than hopping through South Asia — a genuine ping cut for the area.
As part of the reshuffle, India now sits in the Singapore region, making coverage simpler and steadier for players there.
North America merges into a single, livelier region, so the new world feels packed from night one — shared events, one local market, one open world.
The whole launch window, laid out — all times in UTC.
Servers come online. The wipe kicks off, the new world boots up, and both the login-reward window and Twitch Drops Wave 1 open. The Assistant is available from your first hour.
Final day to apply for the Partner Event.
Twitch Drops Wave 1 ends as Wave 2 begins, and the Partner Event closes out.
Last chance to grab the login reward.
Twitch Drops Wave 2 ends — the launch event closes.
The Game Master comes online, and the open world starts fighting back with real intent behind it.
The Depot, the first 12-player raid, opens up. It expects advanced T3-tier gear, so it arrives about the time you're geared for it.
Both minds are early builds with plenty of headroom — and the living world keeps expanding around them.
Shaped by your feedback and picking up more capable features over time, widening what it can do and the ways you can lean on it.
A bigger arsenal of threats, more levers to reshape the world, and deeper mechanics that push the campaign further and make the world respond to you.
Fresh playstyles and identities to call your main — building out heroes is a stated priority.
More territory to push into and hold, with new threats to study, fight and farm.
June 25, 17:00 UTC — everyone steps into the new world side by side. Dig into the full details and map out your fresh start.
Read The Great Reset