The medic throws a small clump of positive energy with a 1-meter radius. If it hits the target, it applies a Heal over time effect (HoT) for 9 seconds that restores [20%Heal and Shield Power] Health per second. Cooldown 4 seconds.
- upgraded: Additionally applies Wound Healing buff. Hitting the target again instantly Heal for [10% of the HoT total] per Wound Healing stack (max 5 stacks).
- overclocked: If you miss the skill shot, a small Healing orb remains on the ground for 5 seconds. An ally stepping on it receives Heal for [20% of the HoT total]. An enemy can step on it and crush it after 1 second, receiving [50% of the HoT total] themselves.