Increase Armor by 60.
Duration 600 seconds.
Steel Blood: Particles of the ointment enter the player's bloodstream, altering their biochemistry.
When taking damage while below 20% Health, the player gains the Tempering effect for 40 seconds.
While Tempering is active, any physical damage received applies a stack of Steel Blood.
Each stack grants 10 Armor for 5 seconds with no stack limit.
If all Steel Blood stacks expire, the Tempering effect is also removed.
Cooldown: 3 minutes.