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morgan.binestiAug 2, 2026

🎯 [FEEDBACK] Crafting RNG & Hardcore
We get the intent: the low drop rate slows progression so players don't blast through content. Fair goal. But it doesn't make the game slower, it just makes it more tedious. Slowing down β‰  making it a chore.

The content is good β€” but it lacks a reason to come back. E.g. the deathmatch is super fun… but you get nothing worthwhile at the end. You play for the fun of the moment, but no reward makes you want to replay it. The goal of this feedback: keep the fun and give a reason to replay the content, making the game more accessible.

1️⃣ We farm, we don't play. A full build (6 artifacts + 2 weapons) = ~10h of random rerolls, not gameplay. Reforge rerolls secondary stats at random β†’ a time-sink lottery.

2️⃣ It kills Hardcore. HC full-loot is the best mode (adrenaline on every fight). But dying = ~10h of recrafting before you're back β†’ the "death β†’ revenge" loop is broken β†’ nobody dares play it, the mode empties out.

I don't get why an endgame player has to remake an item he's ALREADY made.

3️⃣ Three concrete solutions:

🎯 Targeted roll β€” RNG AP / RNG SP / normal roll buttons. Keep the gamble as an option, cut the useless RNG.
πŸ“ Build Plans tab + Recraft β€” save a build, recraft it identically (same stats & talents) for a fixed cost (e.g. 200 reforge + 400 basket + mats).
🧹 Clean loot tables β€” the table is too big in PI PvE & normal PvP: essential crafting components get diluted and drop too rarely (yet that's what lets you gear up for HC). + no more T1/T2 plans in endgame. (T12, 4 purple players β†’ green/blue loot? Seriously?)

βœ… Why it's healthy: it removes the chore, not the difficulty. Costs stay real sinks β†’ economy preserved. And it unlocks HC.

πŸ—ΊοΈ Already on your roadmap (loot/craft rebalance, secondary-stat reforge, HC full-loot). Key point: crafting RNG and HC viability are directly linked β€” HC full-loot on this crafting system would be dead on arrival.

⚠️ These are ONLY ideas. The prices (200 reforge, 400 basket…) are examples β€” the final balance is up to the devs. The point of the Plans tab: make the game more accessible and let us enjoy the content more, not make it easier.

⚑ TL;DR: crafting is too RNG β†’ we farm instead of play β†’ HC dies. Fix: targeted roll + identical recraft + clean loot tables, keeping real costs.

https://corepunk-feedback.tiiny.site/