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Wooden Deer

Wooden Deer

Once the gentle spirit of the grove, the Primal Wooden Deer has become the embodiment of nature’s fury unleashed. Its horns shimmer with ancient sap, striking with both grace and brutality, each blow echoing the pain of a wounded forest. When driven to rage, it summons its kin from the roots and earth, turning the battlefield into a living thicket of vengeance. In its Forest Wrath, even the ground rises to obey - waves of energy tearing through intruders as the deer’s furious heartbeat shakes the world. To face it is to challenge the will of nature itself.
Summary
TypeDescription
DifficultyMedium
Stats
228009HealthHealth
Gathering ResourceRainbow snail rainbow-snail
LocationWindreach Woods
Gathering ProfessionHerbalism
Abilities
AbilityDescriptionPreview
Hoof StrikeHoof Strike
Delivers a powerful kick with its forehooves, striking enemies directly ahead and dealing 1681.3 Physical DamageNo preview yet :(
Horn StrikeHorn Strike
The deer makes an arched strike in front of it using its horns to Knockback the target. This attack deals 1940 Physical Damage, applies a bleeding debuff for 10 seconds that deals Physical Damage in the amount of 129.3 per second and makes the target Vulnerable to the next Charge ability.No preview yet :(
Horn DashHorn Dash
Charges forward, attacking with its horns and dealing 2587 Physical Damage. If the target is Vulnerable the damage is Critical. On hit, can immediately summon small Dendroids to aid him in the fight.No preview yet :(
Forest WrathForest Wrath
Wooden Deer concentrates its floral power to apply shield equal to 235891.5 and enter Forest Wrath. While this effect is active, the Deer can deliver 1 to 3 powerful attacks by stomping its hooves on the ground repeatedly. Each stomp creates a damaging wave spreading outward dealing 808 Magic Damage with every consecutive stomp being more powerful than the previous. Waves can be avoided by elevation or jumping over them.No preview yet :(
Tactics
  • Tanks should track every fourth swing and be ready to reposition the boss before the Ground Stomp.
  • All players must move away after the third hit to avoid the incoming Stomp - use movement abilities if necessary.
  • Melee DPS: stay behind the boss to dodge the Stomp but stay alert to sidestep the Charge.
  • Healers and ranged: avoid clustering in front - bait the boss’s Charge by briefly approaching then stepping out of its path.
  • After Ground Stomp, the Charge is instant - sidestep left or right to avoid being hit.
  • Charge targets the top-threat player within 8 meters, or the next-highest if that player is out of range.
  • Players hit by Charge trigger Call of the Wild, so minimizing hits reduces additional adds.