In Corepunk, you have a wealth of options for customizing your gear:
Reactivating the skill causes the [shield] to burst, dealing [100%[sp]] [md] to nearby enemies within a 3-meter radius.
| Category | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| weapon | One additional basic chip slot | One additional basic chip slot | One Mastery Tree perk upgrade |
| artifact | One additional secondary stat | One additional secondary stat | One Talent Tree perk perk upgrade |
| Chips | Arcane AmplifierGrants you 15% Movement Speed for 3 sec BlitzThe empowered attacks deal 10% increased damage CardioHeals all party members for 50% of this effect Combo CrusherGrants you 15% Movement Speed for 3 sec Executioner's EdgeIf target dies you heal for 50% of that damage FrostbinderWhile slowed recieving +10% damage from you JackhammerIncreases values by 10% LightbeamIncreases values by 10% OverdriveIncreases values by 10% Power EnhancerIncreases values by 10% RacerIncreases values by 10% ReaperIncreases values by 10% Rhythm Setter Movement Speed is increased by 10% while the buff is active Spell SynthesizerIncreases values by 10% Warden CoilIncreases values by 10% Increases values by 10% | Cryptic EmpowererGrants you 15% Movement Speed for 3 sec DoombladeIf target dies you heal for 50% of that damage Enigma CircuitryIncreases values by 10% Fleet RivalIncreases values by 10% Fusion DemolisherGrants you 15% Movement Speed for 3 sec Glacial EnthrallerWhile slowed recieving +10% damage from you Grim SpecterIncreases values by 10% Hyper-BlitzThe empowered attacks deal 10% increased damage HyperdriveIncreases values by 10% Illumination StreamIncreases values by 10% Impact ReinforcerIncreases values by 10% Incantation IntegratorIncreases values by 10% OxygenatingHeals all party members for 50% of this effect Reverb CircuitIncreases values by 10% Rhythm Keeper Movement Speed is increased by 10% while the buff is active Rock BreakerIncreases values by 10% | Arcane CelerityIncreases values by 10% Arcane ConduitIncreases values by 10% Celestial ConduitIncreases values by 10% Cryogenic EmbraceWhile slowed recieving +10% damage from you DecapitatorIf target dies you heal for 50% of that damage Force OverchargerIncreases values by 10% Heartbeat Engine Movement Speed is increased by 10% while the buff is active Mystic HarmonizerIncreases values by 10% Overdrive AnnihilatorGrants you 15% Movement Speed for 3 sec QuantumdriveIncreases values by 10% RegenatronHeals all party members for 50% of this effect Singularity BlitzThe empowered attacks deal 10% increased damage Sorcerous CoreGrants you 15% Movement Speed for 3 sec Tectonic RamIncreases values by 10% Velocity AceIncreases values by 10% WraithcallerIncreases values by 10% |
| Runes | Battle CryPressing the skill again increases your defense stats for 10 seconds based on how much damage you've taken from enemies under Taunt. The more damage taken, the higher the defense boost. 10% of Physical Damage taken converts into Armor, 10% of Magic Damage taking converts into Magic Resistance, and 5% of Pure Damage taken converts into both Armor and Magic Resistance. BolasOn hit, deals [100% Attack Power] Physical Damage. CounterattackThe counterattack pierces the target and applies a Bleed for 5 second. This Bleed deals [20% Attack Power] Physical Damage each second, and prevents the target from entering Stealth. FlareAn eagle flies out of the flare, travels 20 meters forward, and grants vision along its path. Full BlockThe next blocked ability is reflected back at its caster. Glass DustIf the target is under a burning Dot, they are covered in hot glass and become Immobilized for 5 seconds, taking [35% Spell Power] Magic Damage every second. Hammer CrushThe spot where the hammer landed becomes charged with energy and explodes after 1 second, dealing [50 + 50% Armor + 60% Attack Power] Magic Damage. Healing HandRemoves one debuff from an ally or one buff from an enemy. Healing StarAdditionally applies Wound Healing buff. Hitting the target again instantly Heal for [10% of the HoT total] per Wound Healing stack (max 5 stacks). Hunters MarkA marked target cannot enter stealth. HypnosisIf the target receives Hypnosis while already a Sleep, they are afflicted with Fear for 3 seconds. May be used in combat. Ice SpikeAfter accumulating 5 stacks of Frostbite next Ice Spike will freeze the target for 3 seconds. Stacks from any player. Immobilizing TrapThe immobilizing trap deals [100% Attack Power] Physical Damage and applies a Bleed that deals [100% Attack Power] Physical Damage over 7 seconds. Justice of the SwordAll players hit by the sword are Slowed by 30% for 5 seconds. Mana DonorThe primary attribute buff now applies to all nearby allies. Mana MarkThe mark also increases Damage taken by the target by 2%. Overwhelming RageThe intense roar forces enemies within a 4 meter radius to become petrified with fear, Immobilized them and preventing the use of dash abilities for 5 seconds. ShurikenExtends any Bleed (applied by the player) on the target by 3 seconds. Has 3 charges. Sleep DartPierces the first target, striking up to two targets instead. Summon SkeletonSummons a Skeleton Archer that has [[scale:archer-health-1] + [scale:archer-health-2]% of Master's max Health] Health. It shoots arrows that deal [[scale:archer-damage-1] + [scale:archer-damage-2]% of master's Attack Power] Physical Damage and applies a Bleed that deals [10% of master's Attack Power] Physical Damage each second for 5 seconds. TransmorphYou can press the ability again to teleport to the closest transformed target. Tree of PlentyWhen the tree matures, allied players within a 20-meter radius gain a 20% bonus to all regeneration types for 5 minutes. TripwireThe tripwire Disarms affected targets for 5 seconds. Water ShieldReactivating the skill causes the Shield to burst, dealing [100% Spell Power] Magic Damage to nearby enemies within a 3-meter radius. |
Throwing the water sphere at an enemy lifts them into the air for 24 seconds for monsters and for 8 seconds for heroes. Any damage ends the effect.
| Category | Tier 1 | Tier 2 | Tier 3 |
|---|---|---|---|
| weapon | Two additional basic chip slots | Two additional basic chip slots | Two Talent Tree perk upgrades |
| artifact | Two additional secondary stats | Two additional secondary stats | Two Mastery Tree perk |
| Chips | Arcane AmplifierGrants you 15% Movement Speed for 3 secDealing ability damage reduces this cooldown for 1 sec (don't work with chain abilities) BlitzThe empowered attacks deal 10% increased damage Empowers +1 additional attack CardioHeals all party members for 50% of this effect If your health less then 30%, this effect heals for additional 50% Combo CrusherGrants you 15% Movement Speed for 3 secGrants shield of 20% damage dealt for 3 sec Executioner's EdgeIf target dies you heal for 50% of that damage Executes at 25% FrostbinderWhile slowed recieving +10% damage from you While slowed attack speed reduced for 15% JackhammerIncreases values by 10% Increases values by 20% LightbeamIncreases values by 10% Increases values by 20% OverdriveIncreases values by 10% Increases values by 20% Power EnhancerIncreases values by 10% Increases values by 20% RacerIncreases values by 10% Increases values by 20% ReaperIncreases values by 10% Increases values by 20% Rhythm Setter Movement Speed is increased by 10% while the buff is activeEach basic attack dealt while the buff is active reduces its cooldown by 0.5 seconds Spell SynthesizerIncreases values by 10% Increases values by 20% Warden CoilIncreases values by 10% Increases values by 20% Increases values by 10% Increases values by 20% | Cryptic EmpowererGrants you 15% Movement Speed for 3 secDealing ability damage reduces this cooldown for 1 sec (don't work with chain abilities) DoombladeIf target dies you heal for 50% of that damage Executes at 25% Enigma CircuitryIncreases values by 10% Increases values by 20% Fleet RivalIncreases values by 10% Increases values by 20% Fusion DemolisherGrants you 15% Movement Speed for 3 secGrants shield of 20% damage dealt for 3 sec Glacial EnthrallerWhile slowed recieving +10% damage from you While slowed attack speed reduced for 15% Grim SpecterIncreases values by 10% Increases values by 20% Hyper-BlitzThe empowered attacks deal 10% increased damage Empowers +1 additional attack HyperdriveIncreases values by 10% Increases values by 20% Illumination StreamIncreases values by 10% Increases values by 20% Impact ReinforcerIncreases values by 10% Increases values by 20% Incantation IntegratorIncreases values by 10% Increases values by 20% OxygenatingHeals all party members for 50% of this effect If your health less then 30%, this effect heals for additional 50% Reverb CircuitIncreases values by 10% Increases values by 20% Rhythm Keeper Movement Speed is increased by 10% while the buff is activeEach basic attack dealt while the buff is active reduces its cooldown by 0.5 seconds Rock BreakerIncreases values by 10% Increases values by 20% | Arcane CelerityIncreases values by 10% Increases values by 20% Arcane ConduitIncreases values by 10% Increases values by 20% Celestial ConduitIncreases values by 10% Increases values by 20% Cryogenic EmbraceWhile slowed recieving +10% damage from you While slowed attack speed reduced for 15% DecapitatorIf target dies you heal for 50% of that damage Executes at 25% Force OverchargerIncreases values by 10% Increases values by 20% Heartbeat Engine Movement Speed is increased by 10% while the buff is activeEach basic attack dealt while the buff is active reduces its cooldown by 0.5 seconds Mystic HarmonizerIncreases values by 10% Increases values by 20% Overdrive AnnihilatorGrants you 15% Movement Speed for 3 secGrants shield of 20% damage dealt for 3 sec QuantumdriveIncreases values by 10% Increases values by 20% RegenatronHeals all party members for 50% of this effect If your health less then 30%, this effect heals for additional 50% Singularity BlitzThe empowered attacks deal 10% increased damage Empowers +1 additional attack Sorcerous CoreGrants you 15% Movement Speed for 3 secDealing ability damage reduces this cooldown for 1 sec (don't work with chain abilities) Tectonic RamIncreases values by 10% Increases values by 20% Velocity AceIncreases values by 10% Increases values by 20% WraithcallerIncreases values by 10% Increases values by 20% |
| Runes | Battle CryPressing the skill again increases your defense stats for 10 seconds based on how much damage you've taken from enemies under Taunt. The more damage taken, the higher the defense boost. 10% of Physical Damage taken converts into Armor, 10% of Magic Damage taking converts into Magic Resistance, and 5% of Pure Damage taken converts into both Armor and Magic Resistance.You can use this ability on an ally instead, boosting their defense stats. BolasOn hit, deals [100% Attack Power] Physical Damage.If the target is already Slowed, they become Rooted for 3 seconds. CounterattackThe counterattack pierces the target and applies a Bleed for 5 second. This Bleed deals [20% Attack Power] Physical Damage each second, and prevents the target from entering Stealth.When a melee warrior counterattack, they lunge 2 meters toward the enemy. For a ranged warrior, this counterattack Knockback the enemy by 2 meters. FlareAn eagle flies out of the flare, travels 20 meters forward, and grants vision along its path. Upon reaching the end of its path, the eagle returns to the player and grants a buff that increases Vision Range by 5 meters and reveals invisible units for 5 seconds. Full BlockThe next blocked ability is reflected back at its caster. The reflected ability deals 30% increased damage to its caster. Glass DustIf the target is under a burning Dot, they are covered in hot glass and become Immobilized for 5 seconds, taking [35% Spell Power] Magic Damage every second.On impact, also deals [100% Spell Power] Magic Damage with glass shards. Hammer CrushThe spot where the hammer landed becomes charged with energy and explodes after 1 second, dealing [50 + 50% Armor + 60% Attack Power] Magic Damage.If the target is Slowed when struck by the hammer, they are Stunned for 1.5 seconds. Does not trigger Stun diminishing returns. Healing HandRemoves one debuff from an ally or one buff from an enemy. Steals the last-applied buff from an enemy. Healing StarAdditionally applies Wound Healing buff. Hitting the target again instantly Heal for [10% of the HoT total] per Wound Healing stack (max 5 stacks). If you miss the skill shot, a small Healing orb remains on the ground for 5 seconds. An ally stepping on it receives Heal for [20% of the HoT total]. An enemy can step on it and crush it after 1 second, receiving [50% of the HoT total] themselves. Hunters MarkA marked target cannot enter stealth. Increases your Movement Speed by [10% + 5% per quality level] when moving toward the marked target. Stacks up to 5 times. HypnosisIf the target receives Hypnosis while already a Sleep, they are afflicted with Fear for 3 seconds. May be used in combat. If the target receives Hypnosis while under Fear, then if it's a player, 10% of their Mana is burned; if it's a mob, it takes Damage equal to 10% of its maximum Health. May be used in combat. Ice SpikeAfter accumulating 5 stacks of Frostbite next Ice Spike will freeze the target for 3 seconds. Stacks from any player. Upon receiving Electricity damage - or if the target is currently under an Electricity DoT effect - the Frostbite status is replaced by Wet. The Wet debuff increases incoming Electricity damage by 4% per stack and can stack up to 5 times. Immobilizing TrapThe immobilizing trap deals [100% Attack Power] Physical Damage and applies a Bleed that deals [100% Attack Power] Physical Damage over 7 seconds.If your character is within 7 meters of a trapped target, you can pull the target toward the character while it's still in the trap. Justice of the SwordAll players hit by the sword are Slowed by 30% for 5 seconds. This skill builds Fury points from damage dealt and received. If used at full Fury, the sword deals additional damage equal to 10% of the target's missing Health. Fury subsides outside of combat. Mana DonorThe primary attribute buff now applies to all nearby allies. By using the ability with Shift, the support links with an ally so that ally uses the support's Mana pool instead of their own, while increasing Mana cost of their abilities by 20%. Mana MarkThe mark also increases Damage taken by the target by 2%. The Support can reapply the mark to strengthen it. Each reapplication increases the Mana recovery by +0.5% (up to 2.5%), but additionally increases the Mana drained each second by 0.5%. Stacks up to 5 times. Overwhelming RageThe intense roar forces enemies within a 4 meter radius to become petrified with fear, Immobilized them and preventing the use of dash abilities for 5 seconds. The warrior enters a slight frenzy. Anger grows with each instance of damage dealt and received. Using the ability empowers the next ability based on the amount of anger accumulated. The more anger stored, the stronger the empowerment. For every incoming or outgoing damage event, the warrior gains 5 Fury points; for critical hits (incoming or outgoing), gains 8 Fury points. Every Fury point increases the next ability's outgoing damage by 0.3%. Fury subsides outside of combat. ShurikenExtends any Bleed (applied by the player) on the target by 3 seconds. Has 3 charges.If the shuriken hits a target that is Stunned, the hit damage is always a Critical strike. Sleep DartPierces the first target, striking up to two targets instead. If the affected target was also under Fear, they have their life drained while asleep, resulting in losing 3% Health every second (This damage is capped at 150 per tick against monster). Summon SkeletonSummons a Skeleton Archer that has [[scale:archer-health-1] + [scale:archer-health-2]% of Master's max Health] Health. It shoots arrows that deal [[scale:archer-damage-1] + [scale:archer-damage-2]% of master's Attack Power] Physical Damage and applies a Bleed that deals [10% of master's Attack Power] Physical Damage each second for 5 seconds.Summons a Skeleton Healer that has [[scale:healer-health-1] + [scale:healer-health-2]% of master's max Health] Health. It Heal allies and casts Shield. Vitality Beam: The skeleton channels a beam of Healing energy toward the summoner, restoring [[scale:healer-heal-1] + [scale:healer-heal-2]% Heal and Shield Power] Health every 0.75 seconds. Allies in the beam's path are also Heal for [[scale:healer-heal-3] + [scale:healer-heal-4]% Heal and Shield Power] Health; this Healing increases by 10% for each consecutive tick they remain within the beam. Bone Shield: The skeleton throws a bone fragment toward the summoner. The summoner or an ally can pick up the fragment to instantly gain a Shield that absorbs [[scale:healer-shield-1] + [scale:healer-shield-2]]% Heal and Shield Power] Damage. TransmorphYou can press the ability again to teleport to the closest transformed target. Transforms all enemies affected by the spell. Tree of PlentyWhen the tree matures, allied players within a 20-meter radius gain a 20% bonus to all regeneration types for 5 minutes. Consuming a fruit removes all Damage over Time effects. TripwireThe tripwire Disarms affected targets for 5 seconds. Two tripwires can be placed at once. Water ShieldReactivating the skill causes the Shield to burst, dealing [100% Spell Power] Magic Damage to nearby enemies within a 3-meter radius.Throwing the water sphere at an enemy lifts them into the air for 24 seconds for monsters and for 8 seconds for heroes. Any damage ends the effect. |
By inserting a boss head into the Synthesis Machine alongside your Upgraded or Overclocked Artifact components, you can craft a Corrupted item - imbuing it with volatile, powerful effects.
Boss heads can only be obtained as drops from the PvP boss on Prison Island .
Check Bosses page to get more information about Prison Island bosses.
| Item to corrupt | Bonus |
|---|---|
Druid’s Head | (0.5%-2.5%) Chance on ability use: Grants a shield equal to 20% of maximum mana for 10 seconds. |
Troll’s Rusty Head | (1%-5%) Reduces damage taken from incoming auto attacks. |
Werewolf’s Alpha Head | (0.5%-2.5%) Chance on-hit ability: Character steals 3% of the target's max HP. |
Werewolf’s Rat Head | (0.5%-2.5%) Chance on ability hit: Grants a 10-second buff that restores 2% of magic damage as mana. |
Werewolf’s Soldier Head | (0.5%-2.5%) Chance on-hit ability: Target takes 5% more damage for 15 seconds. |
Wolf’s Undead Head | (0.5%-2.5%) Chance on-hit ability: Burns mana equal to 5% of the damage dealt. |
Yaga’s Head | (0.5%-2.5%) Chance on ability use: Restores 50% of the mana spent on the ability. |