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Item Modifications

In Corepunk, you have a wealth of options for customizing your gear:

  • Modifications: Upgraded and Overclocked enhancements grant powerful bonuses - extra chip slots, secondary stats, even early perk or mastery tree improvements - letting you tailor your playstyle with precision.
  • Forging Weapons & Artifacts: By forging, you combine the benefits of standard modifications with the predictability of talent and mastery insertion. Forged gear gains durability that degrades with each death or prolonged combat, so you’ll need to balance power with longevity.
  • Corrupted Items: Only Artifacts can be corrupted. By infusing them with rare boss-head trophies, you unlock unique effects.
upgraded Items Bonuses

Reactivating the skill causes the [shield] to burst, dealing [100%[sp]] [md] to nearby enemies within a 3-meter radius.

CategoryTier 1Tier 2Tier 3
weaponOne additional basic chip slotOne additional basic chip slotOne Mastery Tree perk upgrade
artifactOne additional secondary statOne additional secondary statOne Talent Tree perk perk upgrade
Chips
Arcane Amplifier
Grants you 15% Movement SpeedMovement Speed for 3 sec
Blitz
The empowered attacks deal 10% increased damage
Cardio
Heals all party members for 50% of this effect
Combo Crusher
Grants you 15% Movement SpeedMovement Speed for 3 sec
Executioner's Edge
If target dies you heal for 50% of that damage
Frostbinder
While slowed recieving +10% damage from you
Jackhammer
Increases values by 10%
Lightbeam
Increases values by 10%
Overdrive
Increases values by 10%
Power Enhancer
Increases values by 10%
Racer
Increases values by 10%
Reaper
Increases values by 10%
Rhythm Setter
Movement SpeedMovement Speed is increased by 10% while the buff is active
Spell Synthesizer
Increases values by 10%
Warden Coil
Increases values by 10%
Witchcraft Semiconductor
Increases values by 10%
Cryptic Empowerer
Grants you 15% Movement SpeedMovement Speed for 3 sec
Doomblade
If target dies you heal for 50% of that damage
Enigma Circuitry
Increases values by 10%
Fleet Rival
Increases values by 10%
Fusion Demolisher
Grants you 15% Movement SpeedMovement Speed for 3 sec
Glacial Enthraller
While slowed recieving +10% damage from you
Grim Specter
Increases values by 10%
Hyper-Blitz
The empowered attacks deal 10% increased damage
Hyperdrive
Increases values by 10%
Illumination Stream
Increases values by 10%
Impact Reinforcer
Increases values by 10%
Incantation Integrator
Increases values by 10%
Oxygenating
Heals all party members for 50% of this effect
Reverb Circuit
Increases values by 10%
Rhythm Keeper
Movement SpeedMovement Speed is increased by 10% while the buff is active
Rock Breaker
Increases values by 10%
Arcane Celerity
Increases values by 10%
Arcane Conduit
Increases values by 10%
Celestial Conduit
Increases values by 10%
Cryogenic Embrace
While slowed recieving +10% damage from you
Decapitator
If target dies you heal for 50% of that damage
Force Overcharger
Increases values by 10%
Heartbeat Engine
Movement SpeedMovement Speed is increased by 10% while the buff is active
Mystic Harmonizer
Increases values by 10%
Overdrive Annihilator
Grants you 15% Movement SpeedMovement Speed for 3 sec
Quantumdrive
Increases values by 10%
Regenatron
Heals all party members for 50% of this effect
Singularity Blitz
The empowered attacks deal 10% increased damage
Sorcerous Core
Grants you 15% Movement SpeedMovement Speed for 3 sec
Tectonic Ram
Increases values by 10%
Velocity Ace
Increases values by 10%
Wraithcaller
Increases values by 10%
Runes
Battle Cry
Pressing the skill again increases your defense stats for 10 seconds based on how much damage you've taken from enemies under Taunt. The more damage taken, the higher the defense boost. 10% of Physical Damage taken converts into ArmorArmor, 10% of Magic Damage taking converts into Magic ResistanceMagic Resistance, and 5% of Pure Damage taken converts into both ArmorArmor and Magic ResistanceMagic Resistance.
Bolas
On hit, deals [100% Attack PowerAttack Power] Physical Damage.
Counterattack
The counterattack pierces the target and applies a BleedBleed for 5 second. This BleedBleed deals [20% Attack PowerAttack Power] Physical Damage each second, and prevents the target from entering Stealth.
Flare
An eagle flies out of the flare, travels 20 meters forward, and grants vision along its path.
Full Block
The next blocked ability is reflected back at its caster.
Glass Dust
If the target is under a burning Dot, they are covered in hot glass and become Immobilized for 5 seconds, taking [35%Spell PowerSpell Power] Magic Damage every second.
Hammer Crush
The spot where the hammer landed becomes charged with energy and explodes after 1 second, dealing [50 + 50%ArmorArmor + 60%Attack PowerAttack Power] Magic Damage.
Healing Hand
Removes one debuff from an ally or one buff from an enemy.
Healing Star
Additionally applies Wound Healing buff. Hitting the target again instantly Heal for [10% of the HoT total] per Wound Healing stack (max 5 stacks).
Hunters Mark
A marked target cannot enter stealth.
Hypnosis
If the target receives Hypnosis while already a Sleep, they are afflicted with Fear for 3 seconds. May be used in combat.
Ice Spike
After accumulating 5 stacks of Frostbite next Ice Spike will freeze the target for 3 seconds. Stacks from any player.
Immobilizing Trap
The immobilizing trap deals [100%Attack PowerAttack Power] Physical Damage and applies a BleedBleed that deals [100% Attack PowerAttack Power] Physical Damage over 7 seconds.
Justice of the Sword
All players hit by the sword are Slowed by 30% for 5 seconds.
Mana Donor
The primary attribute buff now applies to all nearby allies.
Mana Mark
The mark also increases Damage taken by the target by 2%.
Overwhelming Rage
The intense roar forces enemies within a 4 meter radius to become petrified with fear, Immobilized them and preventing the use of dash abilities for 5 seconds.
Shuriken
Extends any BleedBleed (applied by the player) on the target by 3 seconds. Has 3 charges.
Sleep Dart
Pierces the first target, striking up to two targets instead.
Summon Skeleton
Summons a Skeleton Archer that has [[scale:archer-health-1] + [scale:archer-health-2]% of Master's max HealthHealth] HealthHealth. It shoots arrows that deal [[scale:archer-damage-1] + [scale:archer-damage-2]% of master's Attack PowerAttack Power] Physical Damage and applies a BleedBleed that deals [10% of master's Attack PowerAttack Power] Physical Damage each second for 5 seconds.
Transmorph
You can press the ability again to teleport to the closest transformed target.
Tree of Plenty
When the tree matures, allied players within a 20-meter radius gain a 20% bonus to all regeneration types for 5 minutes.
Tripwire
The tripwire Disarms affected targets for 5 seconds.
Water Shield
Reactivating the skill causes the Shield to burst, dealing [100%Spell PowerSpell Power] Magic Damage to nearby enemies within a 3-meter radius.
overclocked Items Bonuses

Throwing the water sphere at an enemy lifts them into the air for 24 seconds for monsters and for 8 seconds for heroes. Any damage ends the effect.

CategoryTier 1Tier 2Tier 3
weaponTwo additional basic chip slotsTwo additional basic chip slotsTwo Talent Tree perk upgrades
artifactTwo additional secondary statsTwo additional secondary statsTwo Mastery Tree perk
Chips
Arcane Amplifier
Grants you 15% Movement SpeedMovement Speed for 3 sec
Dealing ability damage reduces this cooldown for 1 sec (don't work with chain abilities)
Blitz
The empowered attacks deal 10% increased damage
Empowers +1 additional attack
Cardio
Heals all party members for 50% of this effect
If your health less then 30%, this effect heals for additional 50%
Combo Crusher
Grants you 15% Movement SpeedMovement Speed for 3 sec
Grants shield of 20% damage dealt for 3 sec
Executioner's Edge
If target dies you heal for 50% of that damage
Executes at 25%
Frostbinder
While slowed recieving +10% damage from you
While slowed attack speed reduced for 15%
Jackhammer
Increases values by 10%
Increases values by 20%
Lightbeam
Increases values by 10%
Increases values by 20%
Overdrive
Increases values by 10%
Increases values by 20%
Power Enhancer
Increases values by 10%
Increases values by 20%
Racer
Increases values by 10%
Increases values by 20%
Reaper
Increases values by 10%
Increases values by 20%
Rhythm Setter
Movement SpeedMovement Speed is increased by 10% while the buff is active
Each basic attack dealt while the buff is active reduces its cooldown by 0.5 seconds
Spell Synthesizer
Increases values by 10%
Increases values by 20%
Warden Coil
Increases values by 10%
Increases values by 20%
Witchcraft Semiconductor
Increases values by 10%
Increases values by 20%
Cryptic Empowerer
Grants you 15% Movement SpeedMovement Speed for 3 sec
Dealing ability damage reduces this cooldown for 1 sec (don't work with chain abilities)
Doomblade
If target dies you heal for 50% of that damage
Executes at 25%
Enigma Circuitry
Increases values by 10%
Increases values by 20%
Fleet Rival
Increases values by 10%
Increases values by 20%
Fusion Demolisher
Grants you 15% Movement SpeedMovement Speed for 3 sec
Grants shield of 20% damage dealt for 3 sec
Glacial Enthraller
While slowed recieving +10% damage from you
While slowed attack speed reduced for 15%
Grim Specter
Increases values by 10%
Increases values by 20%
Hyper-Blitz
The empowered attacks deal 10% increased damage
Empowers +1 additional attack
Hyperdrive
Increases values by 10%
Increases values by 20%
Illumination Stream
Increases values by 10%
Increases values by 20%
Impact Reinforcer
Increases values by 10%
Increases values by 20%
Incantation Integrator
Increases values by 10%
Increases values by 20%
Oxygenating
Heals all party members for 50% of this effect
If your health less then 30%, this effect heals for additional 50%
Reverb Circuit
Increases values by 10%
Increases values by 20%
Rhythm Keeper
Movement SpeedMovement Speed is increased by 10% while the buff is active
Each basic attack dealt while the buff is active reduces its cooldown by 0.5 seconds
Rock Breaker
Increases values by 10%
Increases values by 20%
Arcane Celerity
Increases values by 10%
Increases values by 20%
Arcane Conduit
Increases values by 10%
Increases values by 20%
Celestial Conduit
Increases values by 10%
Increases values by 20%
Cryogenic Embrace
While slowed recieving +10% damage from you
While slowed attack speed reduced for 15%
Decapitator
If target dies you heal for 50% of that damage
Executes at 25%
Force Overcharger
Increases values by 10%
Increases values by 20%
Heartbeat Engine
Movement SpeedMovement Speed is increased by 10% while the buff is active
Each basic attack dealt while the buff is active reduces its cooldown by 0.5 seconds
Mystic Harmonizer
Increases values by 10%
Increases values by 20%
Overdrive Annihilator
Grants you 15% Movement SpeedMovement Speed for 3 sec
Grants shield of 20% damage dealt for 3 sec
Quantumdrive
Increases values by 10%
Increases values by 20%
Regenatron
Heals all party members for 50% of this effect
If your health less then 30%, this effect heals for additional 50%
Singularity Blitz
The empowered attacks deal 10% increased damage
Empowers +1 additional attack
Sorcerous Core
Grants you 15% Movement SpeedMovement Speed for 3 sec
Dealing ability damage reduces this cooldown for 1 sec (don't work with chain abilities)
Tectonic Ram
Increases values by 10%
Increases values by 20%
Velocity Ace
Increases values by 10%
Increases values by 20%
Wraithcaller
Increases values by 10%
Increases values by 20%
Runes
Battle Cry
Pressing the skill again increases your defense stats for 10 seconds based on how much damage you've taken from enemies under Taunt. The more damage taken, the higher the defense boost. 10% of Physical Damage taken converts into ArmorArmor, 10% of Magic Damage taking converts into Magic ResistanceMagic Resistance, and 5% of Pure Damage taken converts into both ArmorArmor and Magic ResistanceMagic Resistance.
You can use this ability on an ally instead, boosting their defense stats.
Bolas
On hit, deals [100% Attack PowerAttack Power] Physical Damage.
If the target is already Slowed, they become Rooted for 3 seconds.
Counterattack
The counterattack pierces the target and applies a BleedBleed for 5 second. This BleedBleed deals [20% Attack PowerAttack Power] Physical Damage each second, and prevents the target from entering Stealth.
When a melee warrior counterattack, they lunge 2 meters toward the enemy. For a ranged warrior, this counterattack Knockback the enemy by 2 meters.
Flare
An eagle flies out of the flare, travels 20 meters forward, and grants vision along its path.
Upon reaching the end of its path, the eagle returns to the player and grants a buff that increases Vision Range by 5 meters and reveals invisible units for 5 seconds.
Full Block
The next blocked ability is reflected back at its caster.
The reflected ability deals 30% increased damage to its caster.
Glass Dust
If the target is under a burning Dot, they are covered in hot glass and become Immobilized for 5 seconds, taking [35%Spell PowerSpell Power] Magic Damage every second.
On impact, also deals [100%Spell PowerSpell Power] Magic Damage with glass shards.
Hammer Crush
The spot where the hammer landed becomes charged with energy and explodes after 1 second, dealing [50 + 50%ArmorArmor + 60%Attack PowerAttack Power] Magic Damage.
If the target is Slowed when struck by the hammer, they are Stunned for 1.5 seconds. Does not trigger Stun diminishing returns.
Healing Hand
Removes one debuff from an ally or one buff from an enemy.
Steals the last-applied buff from an enemy.
Healing Star
Additionally applies Wound Healing buff. Hitting the target again instantly Heal for [10% of the HoT total] per Wound Healing stack (max 5 stacks).
If you miss the skill shot, a small Healing orb remains on the ground for 5 seconds. An ally stepping on it receives Heal for [20% of the HoT total]. An enemy can step on it and crush it after 1 second, receiving [50% of the HoT total] themselves.
Hunters Mark
A marked target cannot enter stealth.
Increases your Movement SpeedMovement Speed by [10% + 5% per quality level] when moving toward the marked target. Stacks up to 5 times.
Hypnosis
If the target receives Hypnosis while already a Sleep, they are afflicted with Fear for 3 seconds. May be used in combat.
If the target receives Hypnosis while under Fear, then if it's a player, 10% of their ManaMana is burned; if it's a mob, it takes Damage equal to 10% of its maximum HealthHealth. May be used in combat.
Ice Spike
After accumulating 5 stacks of Frostbite next Ice Spike will freeze the target for 3 seconds. Stacks from any player.
Upon receiving Electricity damage - or if the target is currently under an Electricity DoT effect - the Frostbite status is replaced by Wet. The Wet debuff increases incoming Electricity damage by 4% per stack and can stack up to 5 times.
Immobilizing Trap
The immobilizing trap deals [100%Attack PowerAttack Power] Physical Damage and applies a BleedBleed that deals [100% Attack PowerAttack Power] Physical Damage over 7 seconds.
If your character is within 7 meters of a trapped target, you can pull the target toward the character while it's still in the trap.
Justice of the Sword
All players hit by the sword are Slowed by 30% for 5 seconds.
This skill builds Fury points from damage dealt and received. If used at full Fury, the sword deals additional damage equal to 10% of the target's missing HealthHealth. Fury subsides outside of combat.
Mana Donor
The primary attribute buff now applies to all nearby allies.
By using the ability with Shift, the support links with an ally so that ally uses the support's ManaMana pool instead of their own, while increasing ManaMana cost of their abilities by 20%.
Mana Mark
The mark also increases Damage taken by the target by 2%.
The Support can reapply the mark to strengthen it. Each reapplication increases the ManaMana recovery by +0.5% (up to 2.5%), but additionally increases the ManaMana drained each second by 0.5%. Stacks up to 5 times.
Overwhelming Rage
The intense roar forces enemies within a 4 meter radius to become petrified with fear, Immobilized them and preventing the use of dash abilities for 5 seconds.
The warrior enters a slight frenzy. Anger grows with each instance of damage dealt and received. Using the ability empowers the next ability based on the amount of anger accumulated. The more anger stored, the stronger the empowerment. For every incoming or outgoing damage event, the warrior gains 5 Fury points; for critical hits (incoming or outgoing), gains 8 Fury points. Every Fury point increases the next ability's outgoing damage by 0.3%. Fury subsides outside of combat.
Shuriken
Extends any BleedBleed (applied by the player) on the target by 3 seconds. Has 3 charges.
If the shuriken hits a target that is Stunned, the hit damage is always a Critical strike.
Sleep Dart
Pierces the first target, striking up to two targets instead.
If the affected target was also under Fear, they have their life drained while asleep, resulting in losing 3% HealthHealth every second (This damage is capped at 150 per tick against monster).
Summon Skeleton
Summons a Skeleton Archer that has [[scale:archer-health-1] + [scale:archer-health-2]% of Master's max HealthHealth] HealthHealth. It shoots arrows that deal [[scale:archer-damage-1] + [scale:archer-damage-2]% of master's Attack PowerAttack Power] Physical Damage and applies a BleedBleed that deals [10% of master's Attack PowerAttack Power] Physical Damage each second for 5 seconds.
Summons a Skeleton Healer that has [[scale:healer-health-1] + [scale:healer-health-2]% of master's max HealthHealth] HealthHealth. It Heal allies and casts Shield.
Vitality Beam: The skeleton channels a beam of Healing energy toward the summoner, restoring [[scale:healer-heal-1] + [scale:healer-heal-2]% Heal and Shield PowerHeal and Shield Power] HealthHealth every 0.75 seconds. Allies in the beam's path are also Heal for [[scale:healer-heal-3] + [scale:healer-heal-4]% Heal and Shield PowerHeal and Shield Power] HealthHealth; this Healing increases by 10% for each consecutive tick they remain within the beam.
Bone Shield: The skeleton throws a bone fragment toward the summoner. The summoner or an ally can pick up the fragment to instantly gain a Shield that absorbs [[scale:healer-shield-1] + [scale:healer-shield-2]]% Heal and Shield PowerHeal and Shield Power] Damage.
Transmorph
You can press the ability again to teleport to the closest transformed target.
Transforms all enemies affected by the spell.
Tree of Plenty
When the tree matures, allied players within a 20-meter radius gain a 20% bonus to all regeneration types for 5 minutes.
Consuming a fruit removes all Damage over Time effects.
Tripwire
The tripwire Disarms affected targets for 5 seconds.
Two tripwires can be placed at once.
Water Shield
Reactivating the skill causes the Shield to burst, dealing [100%Spell PowerSpell Power] Magic Damage to nearby enemies within a 3-meter radius.
Throwing the water sphere at an enemy lifts them into the air for 24 seconds for monsters and for 8 seconds for heroes. Any damage ends the effect.
Corrupted Items Bonuses

By inserting a boss head into the Synthesis Machine alongside your Upgraded or Overclocked Artifact components, you can craft a Corrupted item - imbuing it with volatile, powerful effects.
Boss heads can only be obtained as drops from the PvP boss on Prison Island .
Check Bosses page to get more information about Prison Island bosses.

Item to corruptBonus
Druid’s Head(0.5%-2.5%) Chance on ability use: Grants a shield equal to 20% of maximum mana for 10 seconds.
Troll’s Rusty Head(1%-5%) Reduces damage taken from incoming auto attacks.
Werewolf’s Alpha Head(0.5%-2.5%) Chance on-hit ability: Character steals 3% of the target's max HP.
Werewolf’s Rat Head(0.5%-2.5%) Chance on ability hit: Grants a 10-second buff that restores 2% of magic damage as mana.
Werewolf’s Soldier Head(0.5%-2.5%) Chance on-hit ability: Target takes 5% more damage for 15 seconds.
Wolf’s Undead Head(0.5%-2.5%) Chance on-hit ability: Burns mana equal to 5% of the damage dealt.
Yaga’s Head(0.5%-2.5%) Chance on ability use: Restores 50% of the mana spent on the ability.