Shaman

Attack Power and reduce the target's Armor and Resist by 5 units per auto-attack for 6 seconds, the target is Immobilized for 1 seconds. With 5 charges of elemental power, the target is Immobilized 5 seconds. Consumes all charges of the special ability.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power and reduce the target's Armor and Resist by 5 units per auto-attack for 6 seconds, the target is Immobilized for 1 seconds. With 5 charges of elemental power, the target is Immobilized 5 seconds. Consumes all charges of the special ability.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Speed and 5%
Movement Speed.
Spell Power) to enemy within an 8-meter radius every 0.75 seconds.
Heal and Shield Power)
Health to the shaman and his allies within a 8-meter radius every 0.75 seconds.
Attack Power) within an 8-meter radius. Allies receive 50% of the enhancements.
Mana cost is increased by 10% of your
Heal and Shield Power,
Spell Power or
Attack Power, depending on the chosen totem.
Mana Cost
Movement Speed
Attack Speed
Spell Power
Heal and Shield Power
Attack Power Buff
Attack Speed and 5%
Movement Speed.
Spell Power) to enemy within an 8-meter radius every 0.75 seconds.
Heal and Shield Power)
Health to the shaman and his allies within a 8-meter radius every 0.75 seconds.
Attack Power) within an 8-meter radius. Allies receive 50% of the enhancements.
Mana cost is increased by 10% of your
Heal and Shield Power,
Spell Power or
Attack Power, depending on the chosen totem.
Mana Cost
Movement Speed
Attack Speed
Spell Power
Heal and Shield Power
Attack Power Buff
Spell Power). Gives 1 of elemental power. 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Spell Power
Spell Power). Gives 1 of elemental power. 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Spell Power
Spell Power. Consumes all charges of the special ability and the cast is instant. Gives 1 stack of elemental power.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Spell Power. Consumes all charges of the special ability and the cast is instant. Gives 1 stack of elemental power.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Heal and Shield Power. Gives 1 stack of elemental power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability.
Mana cost is increased by 10% of your
Heal and Shield Power.
Mana cost
Cooldown
Heal and Shield Power. Gives 1 stack of elemental power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability.
Mana cost is increased by 10% of your
Heal and Shield Power.
Mana cost
Cooldown
Attack Speed by 3% for 7 seconds and gains a charge of the elemental power. When the number of charges reaches 5, the shaman can summon the forces of the elements to his aid and improve his skills. By activating the special ability, the shaman switches between the elements of fire, water, and earth over 1.5 seconds. 
Attack Power,
Attack Speed,
Health,
Armor, and
Magic Resistance of the wolf are 50% of the shaman's stats. If the wolf dies, the shaman loses 30% of his current
Health.
Spell Power) and leaving a burning zone for 3 seconds.
Heal and Shield Power) HP within the area.
Attack Power) and Slowing enemies.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Cooldown
Spell Power
Heal and Shield Power
Attack Power
Attack Power,
Attack Speed,
Health,
Armor, and
Magic Resistance of the wolf are 50% of the shaman's stats. If the wolf dies, the shaman loses 30% of his current
Health.
Spell Power) and leaving a burning zone for 3 seconds.
Heal and Shield Power) HP within the area.
Attack Power) and Slowing enemies.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Cooldown
Spell Power
Heal and Shield Power
Attack Power
Attack Speed by 3% for 7 seconds and gains a charge of the elemental power. When the number of charges reaches 5, the shaman can summon the forces of the elements to his aid and improve his skills. By activating the special ability, the shaman switches between the elements of fire, water, and earth over 1.5 seconds.