Back to Heroes

shaman Shaman

Difficulty:
7/10
This melee hybrid is a master of all trades! Their unique skill set and mastery allows them to attune to each element to become the embodiment of it. Whether that be unleashing the strength of the earth, delivering ground-shattering earthquakes whilst reducing enemy auto-attack damage or absorbing the power of water to cleanse impurities from its allies and heal their wounds. Thats not all though, the shaman can also harness blazing tempests delivering shocking lightning bursts and literally pulling meteors out of the sky to rain down destruction. Masters of nature, the shaman wouldn't be at one without their trusty companion - the embodiment of the wild itself - the wolf. Their strong spiritual connection allows the wolf to benefit from the shamans elemental attunment, empowering their abilities as well!

Abilities

Rip Apart
q

Rip Apart

The shaman quickly leaps towards the target, preparing to deliver a series of destabilizing strikes.
The next 4 following auto-attacks have increased damage 150% Attack PowerAttack Power and reduce the target's Armor and Resist by 5 units per auto-attack for 6 seconds, the target is Immobilized for 1 seconds. With 5 charges of elemental power, the target is Immobilized 5 seconds. Consumes all charges of the special ability.
After using this ability, the shaman can perform an dash

Weapon Specialization Bonus +0.2 to leap distance.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 12 / 17 / 22 / 27 / 32 ]
CooldownCooldown
[ 14 / 13 / 12 / 11 / 10 ]
Damage Increase
[ +110% / +120% / +130% / +140% / +150% ]
Totemic Fury
w

Totemic Fury

Passive: Through meditation, the shaman increases both his and the wolf's 20% Attack SpeedAttack Speed and 5% Movement SpeedMovement Speed.
Active: With 5 charges of elemental power, the shaman can activate the skill and summon a totem within a 6-meter radius for 8 seconds. The type of totem depends on the chosen element in a special skill:
- Fire Element - Fire Totem. Deals Magic Damage = 24 + 60% Spell PowerSpell Power to enemy within an 8-meter radius every 0.75 seconds.
- Water Element - Healing Totem. Restores 20 + 20% Heal and Shield PowerHeal and Shield Power HealthHealth to the shaman and his allies within a 8-meter radius every 0.75 seconds.
- Earth Element - Wolf Totem. Enhances the shaman's attacks by 30 + 10% Attack PowerAttack Power within an 8-meter radius. Allies receive 50% of the enhancements.
The totem consumes all charges of the special ability.

Weapon Specialization Bonus +0.5 seconds to totem duration.

ManaMana cost is increased by 10% of your Heal and Shield PowerHeal and Shield Power, Spell PowerSpell Power or Attack PowerAttack Power, depending on the chosen totem.
Scaling:
ManaMana Cost
[ 15 / 25 / 35 / 45 / 55 ]
Movement SpeedMovement Speed
[ 1% / 2% / 3% / 4% / 5% ]
Attack SpeedAttack Speed
[ 4% / 8% / 12% / 16% / 20% ]
Fire Totem Damage
[ 6 / 9 / 13 / 18 / 24 ]
Fire Totem scale from Spell PowerSpell Power
[ +20% / +30% / +40% / +50% / +60% ]
Water Totem Heal
[ 6 / 9 / 12 / 15 / 20 ]
Water Totem scale from Heal and Shield PowerHeal and Shield Power
[ 4% / 8% / 12% / 16% / 20% ]
Earth Totem Attack PowerAttack Power Buff
[ 10 / 15 / 20 / 25 / 30 ]
Lightning Strike
e

Lightning Strike

The shaman gathers electricity from the atmosphere and releases lightning at the target, dealing Magic Damage = 110 + 70% Spell PowerSpell Power. Gives 1 of elemental power. 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability.

Weapon Specialization Bonus +0.5% lightning critical strike chance.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana Cost
[ 10 / 20 / 30 / 40 / 50 ]
Base Damage
[ 30 / 50 / 70 / 90 / 110 ]
Damage from Spell PowerSpell Power
[ +50% / +55% / +60% / +65% / +70% ]
Molten Comet
E5

Molten Comet

As the Shaman's bond with the primal flame deepens, lightning bends to will and transforms into living fire, a powerful single-target spell that concentrates flame through the Shaman's hands.
On impact dealing Magic Damage = 176 + 120% Spell PowerSpell Power. Consumes all charges of the special ability and the cast is instant. Gives 1 stack of elemental power.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana cost
[ 50 ]
CooldownCooldown
[ 6 ]
Chain Heal
1

Chain Heal

The shaman gathers electricity from the atmosphere and releases chain heal at the target, Healing = 132 + 96% Heal and Shield PowerHeal and Shield Power. Gives 1 stack of elemental power. With 5 charges of elemental power, the cast is instant. Consumes all charges of the special ability.

ManaMana cost is increased by 10% of your Heal and Shield PowerHeal and Shield Power.
Scaling:
ManaMana cost
[ 10 / 20 / 30 / 40 / 50 ]
CooldownCooldown
[ 0.4 ]
Every 3rd auto-attack, the shaman increases his Attack SpeedAttack Speed by 3% for 7 seconds and gains a charge of the elemental power. When the number of charges reaches 5, the shaman can summon the forces of the elements to his aid and improve his skills. By activating the special ability, the shaman switches between the elements of fire, water, and earth over 1.5 seconds.

Weapon Specialization Bonus +1% to total attack speed.
Call of the Wild
r

Call of the Wild ULTIMATE

The shaman summons a wolf. There is a strong spiritual connection between the wolf and the shaman. The Attack PowerAttack Power, Attack SpeedAttack Speed, HealthHealth, ArmorArmor, and Magic ResistanceMagic Resistance of the wolf are 50% of the shaman's stats. If the wolf dies, the shaman loses 30% of his current HealthHealth.
The Wolf gains stacks of Elemental Mastery with each hit. At 4 stacks, instead of an auto-attack, the wolf will use a paw strike empowered by the Shaman's element.
Fire Element: The paw strike creates an explosion at the point of impact, dealing Magic Damage = 40 + 40% Spell PowerSpell Power and leaving a burning zone for 3 seconds.
Water Element: The paw strike creates a Healing explosion at the point of impact, Healing all party members for 40 + 40% Heal and Shield PowerHeal and Shield Power HP within the area.
Earth Element: The paw strike creates an explosion at the point of impact, dealing Physical Damage = 40 + 40% Attack PowerAttack Power and Slowing enemies.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana Cost
[ 20 / 20 / 20 / 20 / 20 ]
CooldownCooldown
[ 60 / 60 / 60 / 60 / 60 ]
Fire Element Base Damage
[ 40 / 80 / 120 / 160 / 200 ]
Fire Element scale from Spell PowerSpell Power
[ 40 / 60 / 80 / 100 / 120 ]
Water Element Base Heal
[ 40 / 80 / 120 / 160 / 200 ]
Water Element scale from Heal and Shield PowerHeal and Shield Power
[ 40 / 60 / 80 / 100 / 120 ]
Earth Element Base Damage
[ 40 / 80 / 120 / 160 / 200 ]
Earth Element scale from Attack PowerAttack Power
[ 40 / 60 / 80 / 100 / 120 ]
Elemental Mastery
T

Elemental Mastery SPECIAL

Every 3rd auto-attack, the shaman increases his Attack SpeedAttack Speed by 3% for 7 seconds and gains a charge of the elemental power. When the number of charges reaches 5, the shaman can summon the forces of the elements to his aid and improve his skills. By activating the special ability, the shaman switches between the elements of fire, water, and earth over 1.5 seconds.

Weapon Specialization Bonus +1% to total attack speed.

Weapon Mastery