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ranger Ranger

Difficulty:
4/10
A true master of the hunt, the Ranger make sure their victim is trapped before unleashing devastating death from above thanks to their rain of arrows! Very little can out run the Ranger and those that try end up entangled in a net as they flee! The ranger, with their keen eye and strategic knowledge of battle tactics can sense when outnumbered and become the embodiment of fear by unleashing multiple arrows with a single bow draw! When they aren't leveling the playing field to a measly 1v1, their ranger stance stiffens their bow increasing the penetrative force of each arrow, tearing the enemies armour to shreds! If enemies do manage to close the gap and get close to the Ranger, they can discharge their entire quiver, dispersing 20 arrows instantly and leaping backwards! This champion is not to be trifled with, or you might just end up as their next prey.

Abilities

Net Shot
q

Net Shot

A shot of an arrow with an attached net, skill shot, deals 30 + 35% Attack PowerAttack Power a small Physical Damage and applies a 3 seconds Immobilization effect.

Weapon Specialization Bonus +0.3 seconds to immobilization effect duration.

ManaMana cost is increased by 5% of your Attack PowerAttack Power and by 5% of your Spell PowerSpell Power.
Scaling:
ManaMana Cost
[ 5 / 10 / 15 / 20 / 25 ]
CooldownCooldown
[ 17 / 16 / 15 / 14 / 13 ]
Base Damage
[ 10 / 15 / 20 / 25 / 30 ]
Inferno Arrow
Q5

Inferno Arrow

If the ability immobilizes an opponent, the skill can be reused - the Ranger charges up a fiery arrow in the specified direction for 0.4 seconds. Range of this arrow is affected by the charging time - from min 4 meters up to 12. You can hold the shot for up to 1 second after the ability is fully charged. The arrow deals Physical Damage = 120% Attack PowerAttack Power on initial hit. On impact, it explodes in a fiery cone behind the target dealing Magic Damage = 120 + 110% Spell PowerSpell Power It also ignites the target, dealing Magic Damage = 50 + 100% Spell PowerSpell Power over time for 3 seconds. Enemies immobilized by the ability are ignited for 6 seconds, but the root effect fades after 0.5 sec.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana cost
[ 25 ]
CooldownCooldown
[ 13 ]
Arrow Rain
w

Arrow Rain

Firing a volley of arrows into the specified area deals 80 + 80% Attack PowerAttack Power + 5% + 1% Spell PowerSpell Power missing Health Physical Damage and Slows affected enemies by 20% for 3 seconds.

Weapon Specialization Bonus +2% to slowing power.

ManaMana cost is increased by 5% of your Attack PowerAttack Power and by 5% of your Spell PowerSpell Power.
Scaling:
ManaMana Cost
[ 10 / 15 / 20 / 25 / 30 ]
CooldownCooldown
[ 16 / 15 / 14 / 13 / 12 ]
Base Damage
[ 20 / 35 / 50 / 65 / 80 ]
Damage from Attack PowerAttack Power
[ +60% / +65% / +70% / +75% / +80% ]
Hunter Stance - Ranger Stance
e

Hunter Stance - Ranger Stance

Switch between two stances. Each switch takes 1 second.
Normal Stance: Main attacks ignore 10 points of ArmorArmor for each arrow on the target.
Barrage Stance: Auto-attacks also hit the nearest 2 targets (additional targets also receive on-hit effects). Additional targets recieve 60% Physical Damage. Arrows remain in the affected targets. 6% applies only to the primary target. Each shot consumes 24 ManaMana.

Weapon Specialization Bonus -0.2 seconds to cooldown time.
Scaling:
Damage
[ 40% / 45% / 50% / 55% / 60% ]
ManaMana
[ 2 / 4 / 8 / 14 / 24 ]
ArmorArmor Penetration
[ 2 / 4 / 6 / 8 / 10 ]
Venomous Infusion
E5

Venomous Infusion

The Ranger coats the arrow with poison over 1.5 seconds (shift+E). They can cast it while moving. After the arrow is coated, the Ranger can release the arrow in the desired direction within 3 seconds. The poison arrow deals Physical Damage = 120% Attack PowerAttack Power and applies a poison effect to the target it hits, dealing Magic Damage = 110 + 70% Spell PowerSpell Power over time for 3 seconds. If the poison arrow hits an acid net, the effect of the acid net is doubled. If the poison arrow hits an acid cloud, the effect and duration of the acid cloud are doubled.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana cost
[ 25 ]
CooldownCooldown
[ 0 ]
The Ranger's auto-attacks leave arrows in enemies. For each arrow, the ranger gains a 2% increase in Attack SpeedAttack Speed, stacking up to 6 times. The special ability can be activated, detonating all arrows in enemies and dealing to them Magic Damage = 2% + 0.25% Spell PowerSpell Power targets maximum HealthHealth.

Weapon Specialization Bonus +1% to attack speed bonus on 6 arrows.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Saltation
r

Saltation ULTIMATE

Performs a shot in a cone in front of themselves and then recoils backward. Hit enemies receive significant damage 170 + 140% Attack PowerAttack Power and become Disarmed for 2 seconds.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 40 / 60 / 80 / 100 / 120 ]
CooldownCooldown
[ 80 / 70 / 60 / 50 / 40 ]
Base Damage
[ 50 / 80 / 110 / 140 / 170 ]
Damage from Attack PowerAttack Power
[ +100% / +110% / +120% / +130% / +140% ]
Blaze Rebounder
R2

Blaze Rebounder

After asuccessful rebound, the ability can be activated again during the next 20 seconds. After a brief wind-up, The Ranger launches a Fire Arrow. If it strikes an enemy, the target takes 200% Attack PowerAttack Power. The arrow then explodes in a 4-meter radius, dealing Magic Damage = 140 + 150% Spell PowerSpell Power to all enemies caught in the blast. The explosion leaves behind a scorching pool of fire, inflicting an additional Magic Damage = 60 + 50% Spell PowerSpell Power per second for 3 seconds to anyone standing in it. The target hit by the arrow receives 3 stacks of passive ability.

Scales from R ability Level.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana cost
[ 120 ]
CooldownCooldown
[ 5 ]
Harpoon Arrows
T

Harpoon Arrows SPECIAL

The Ranger's auto-attacks leave arrows in enemies. For each arrow, the ranger gains a 2% increase in Attack SpeedAttack Speed, stacking up to 6 times. The special ability can be activated, detonating all arrows in enemies and dealing to them Magic Damage = 2% + 0.25% Spell PowerSpell Power targets maximum HealthHealth.

Weapon Specialization Bonus +1% to attack speed bonus on 6 arrows.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.

Weapon Mastery