Ranger

Attack Power) and applies a 3 seconds Immobilization effect.
Mana cost is increased by 5% of your
Attack Power and by 5% of your
Spell Power.
Mana Cost
Cooldown
Attack Power) and applies a 3 seconds Immobilization effect.
Mana cost is increased by 5% of your
Attack Power and by 5% of your
Spell Power.
Mana Cost
Cooldown
Attack Power on initial hit. On impact, it explodes in a fiery cone behind the target dealing Magic Damage = 120 + 110%
Spell Power It also ignites the target, dealing Magic Damage = 50 + 100%
Spell Power over time for 3 seconds. Enemies immobilized by the ability are ignited for 6 seconds, but the root effect fades after 0.5 sec.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Attack Power on initial hit. On impact, it explodes in a fiery cone behind the target dealing Magic Damage = 120 + 110%
Spell Power It also ignites the target, dealing Magic Damage = 50 + 100%
Spell Power over time for 3 seconds. Enemies immobilized by the ability are ignited for 6 seconds, but the root effect fades after 0.5 sec.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Attack Power) + (5% + 1%
Spell Power) missing Health and Slows affected enemies by 20% for 3 seconds.
Mana cost is increased by 5% of your
Attack Power and by 5% of your
Spell Power.
Mana Cost
Cooldown
Attack Power
Attack Power) + (5% + 1%
Spell Power) missing Health and Slows affected enemies by 20% for 3 seconds.
Mana cost is increased by 5% of your
Attack Power and by 5% of your
Spell Power.
Mana Cost
Cooldown
Attack Power
Armor for each arrow on the target.
Mana.
Mana
Armor Penetration
Armor for each arrow on the target.
Mana.
Mana
Armor Penetration
Attack Power and applies a poison effect to the target it hits, dealing Magic Damage = 110 + 70%
Spell Power over time for 3 seconds. If the poison arrow hits an acid net, the effect of the acid net is doubled. If the poison arrow hits an acid cloud, the effect and duration of the acid cloud are doubled.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Attack Power and applies a poison effect to the target it hits, dealing Magic Damage = 110 + 70%
Spell Power over time for 3 seconds. If the poison arrow hits an acid net, the effect of the acid net is doubled. If the poison arrow hits an acid cloud, the effect and duration of the acid cloud are doubled.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Attack Speed, stacking up to 6 times. The special ability can be activated, detonating all arrows in enemies and dealing to them Magic Damage = (2% + 0.25%
Spell Power targets maximum
Health).
Mana cost is increased by 10% of your
Attack Power.
Attack Power and become Disarmed for 2 seconds.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power and become Disarmed for 2 seconds.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power. The arrow then explodes in a 4-meter radius, dealing Magic Damage = 140 + 150%
Spell Power to all enemies caught in the blast. The explosion leaves behind a scorching pool of fire, inflicting an additional Magic Damage = 60 + 50%
Spell Power per second for 3 seconds to anyone standing in it. The target hit by the arrow receives 3 stacks of passive ability.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Attack Power. The arrow then explodes in a 4-meter radius, dealing Magic Damage = 140 + 150%
Spell Power to all enemies caught in the blast. The explosion leaves behind a scorching pool of fire, inflicting an additional Magic Damage = 60 + 50%
Spell Power per second for 3 seconds to anyone standing in it. The target hit by the arrow receives 3 stacks of passive ability.
Mana cost is increased by 10% of your
Spell Power.
Mana cost
Cooldown
Attack Speed, stacking up to 6 times. The special ability can be activated, detonating all arrows in enemies and dealing to them Magic Damage = (2% + 0.25%
Spell Power targets maximum
Health).
Mana cost is increased by 10% of your
Attack Power.