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legionnary Legionnary

Difficulty:
4/10
Front-line bruiser that leans on battlefield control with abilities like Catapult, launching enemies into the meat grinder or can when used tactically to give a team mate the necessary distance to close the gap! Their Shield Bash ability allows them to further control their environment by knocking enemies away and making them suffer vulnerabilities! These vulnerabilities allow the Legionary to compose combos which further enhance their skills, like when used with Spear Throw it turns it into a taunt! Just because the Legionary has a shield, don't be fooled into thinking they can only tank. Legionaries can not only roll with the punches but also dish out some deal distruptive, devastating combos of their own that will leave you wondering what just happened!

Abilities

Shield Bash
q

Shield Bash

The Legionary strikes enemies with their shield, dealing Physical Damage = 80 + 100%Attack PowerAttack Power + 50% ArmorArmor. The impact knocks back enemies and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, it interrupts the spell and puts it on cooldown. Causes 130% aggro.

Weapon Specialization Bonus +12% aggro generation for this ability.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 5 / 10 / 15 / 20 / 25 ]
CooldownCooldown
[ 17 / 16 / 15 / 14 / 13 ]
Base Damage
[ 20 / 35 / 50 / 65 / 80 ]
Damage from Attack PowerAttack Power
[ +60% / +70% / +80% / +90% / +100% ]
Earthquake
Q5

Earthquake

The Legionary smashes the enemies in front of them with their shield dealing Magic Damage = 120% Attack PowerAttack Power + (50%) ArmorArmor. The strike knocks enemies back and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, the ability is interrupted and goes on cooldown.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 27 ]
CooldownCooldown
[ 9 ]
Catapult
w

Catapult

The Legionary throws the nearest ally or enemy to a target area. All enemies in that area take Physical Damage = 8% + 5% Attack PowerAttack Power target Max Health (Max 800 versus monsters). The tossed enemy also takes damage and stuns all vulnerable enemies for 2 seconds within a 2.5 radius. The tossed ally takes no damage. Makes 130% aggro

Weapon Specialization Bonus +0.2 meters to throw distance.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 5 / 10 / 15 / 20 / 25 ]
CooldownCooldown
[ 20 / 18 / 16 / 14 / 12 ]
Tactical Leap
W4

Tactical Leap

The Legionary leaps to a targeted location up to 7 meters away.
Scaling:
ManaMana Cost
[ 27 ]
CooldownCooldown
[ 12 ]
Follow-Up Rush
W5

Follow-Up Rush

The ability can be reactivated within 2 seconds: The Legionary makes a dash towards the thrown target.
Scaling:
ManaMana Cost
[ 0 ]
CooldownCooldown
[ 0 ]
Spear Throw
e

Spear Throw

The Legionary readies and throws a spear in a target direction. The throw gains extra range, damage, and mana cost the longer the Legionary spends preparing to launch the spear. It deals Physical Damage = 100 + 100% Attack PowerAttack Power to all enemies in its path. If the spear hits a vulnerable enemy, it taunts them, forcing them to attack the Legionary for 2 seconds.

Weapon Specialization Bonus +0.3 meters to spear throw distance.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 7 / 12 / 17 / 22 / 27 ]
CooldownCooldown
[ 17 / 13 / 15 / 11 / 9 ]
Base Damage
[ 20 / 40 / 60 / 80 / 100 ]
Damage from Attack PowerAttack Power
[ +60% / +70% / +80% / +90% / +100% ]
Spear Lunge
E5

Spear Lunge

If the ability hits an enemy, it can be reactivated. The legionnaire performs a spear lunge, dealing Physical Damage = 70 - 250(depending on hero level) + 80% Attack PowerAttack Power. For each charge of the special ability, the lunge ignores 2% of the enemy's Armor.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 28 ]
CooldownCooldown
[ 7 ]
Each time the Legionary hits a target with an attack, they gain 1% ArmorArmor and 1% Magic ResistanceMagic Resistance for 10 seconds. The effect stacks up to 10 times.

When the Legionary has 10 stacks part of the Legionary's ArmorArmor and Magic ResistanceMagic Resistance is converted into bonus Attack PowerAttack Power (5% ArmorArmor + 5% Magic ResistanceMagic Resistance

Weapon Specialization Bonus +0.5% to total armor resistance.
Unstoppable
r

Unstoppable ULTIMATE

The Legionary removes all crowd control effects from themselves and applies a buff for 10 seconds. During the buff, the Legionary gains bonuses to movement speed of 10% + 5% Attack PowerAttack Power and reduces incoming damage by 40% + 0.5% bonus HealthHealth. For each target killed or a target in which the Warmonger participated in the kill, they restore 10% of their missing health.

While Unstoppable is active, the Legionary generates 100% more aggro.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 30 / 40 / 50 / 60 / 70 ]
CooldownCooldown
[ 160 / 150 / 140 / 130 / 120 ]
Iron Skin
T

Iron Skin SPECIAL

Each time the Legionary hits a target with an attack, they gain 1% ArmorArmor and 1% Magic ResistanceMagic Resistance for 10 seconds. The effect stacks up to 10 times.

When the Legionary has 10 stacks part of the Legionary's ArmorArmor and Magic ResistanceMagic Resistance is converted into bonus Attack PowerAttack Power (5% ArmorArmor + 5% Magic ResistanceMagic Resistance

Weapon Specialization Bonus +0.5% to total armor resistance.

Weapon Mastery