Legionnary

Attack Power + 50%
Armor). The impact knocks back enemies and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, it interrupts the spell and puts it on cooldown. Causes 130% aggro.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power + 50%
Armor). The impact knocks back enemies and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, it interrupts the spell and puts it on cooldown. Causes 130% aggro.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power + 50%
Armor). The strike knocks enemies back and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, the ability is interrupted and goes on cooldown.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power + 50%
Armor). The strike knocks enemies back and makes them vulnerable for 5 seconds. If the ability hits an enemy casting a spell, the ability is interrupted and goes on cooldown.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power). The tossed enemy also takes damage and stuns all vulnerable enemies for 2 seconds within a 2.5 radius. The tossed ally takes no damage. Makes 130% aggro
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power). The tossed enemy also takes damage and stuns all vulnerable enemies for 2 seconds within a 2.5 radius. The tossed ally takes no damage. Makes 130% aggro
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Mana Cost
Cooldown
Mana Cost
Cooldown
Mana Cost
Cooldown
Mana Cost
Cooldown
Attack Power) to all enemies in its path. If the spear hits a vulnerable enemy, it taunts them, forcing them to attack the Legionary for 2 seconds. Taunts monsters even if they are not vulnerable.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power) to all enemies in its path. If the spear hits a vulnerable enemy, it taunts them, forcing them to attack the Legionary for 2 seconds. Taunts monsters even if they are not vulnerable.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power). For each charge of the special ability, the lunge ignores 2% of the enemy's Armor.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power). For each charge of the special ability, the lunge ignores 2% of the enemy's Armor.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Armor and 1%
Magic Resistance for 10 seconds. The effect stacks up to 10 times.
Armor and
Magic Resistance is converted into bonus
Attack Power (5%
Armor + 5%
Magic Resistance). 
Attack Power and reduces incoming damage by 40% + 0.5% bonus
Health. For each target killed or a target in which the Warmonger participated in the kill, they restore 10% of their missing health.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power and reduces incoming damage by 40% + 0.5% bonus
Health. For each target killed or a target in which the Warmonger participated in the kill, they restore 10% of their missing health.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Armor and 1%
Magic Resistance for 10 seconds. The effect stacks up to 10 times.
Armor and
Magic Resistance is converted into bonus
Attack Power (5%
Armor + 5%
Magic Resistance).