Infiltrator

Movement Speed is reduced by 20%. Any action breaks the effect. First strike deals 140% Damage from camouflage and catches enemies off guard, preventing them from using abilities for 2 seconds.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Movement Speed is reduced by 20%. Any action breaks the effect. First strike deals 140% Damage from camouflage and catches enemies off guard, preventing them from using abilities for 2 seconds.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Spell Power) magic damage and stack Assassin's Mark on the target. At 3 stacks, Assassin's Mark triggers, dealing Magic Damage = (100 + 35%
Attack Power + 40%
Spell Power) damage, absorbing (200 + 200%
Attack Power) of healing and shielding on the target, and reducing incoming healing and shields by 20% for 7 seconds. If the mark absorbs the full amount of healing and shielding, it expires. Upon expiration, deals 20% of all
Bleed damage taken during the mark's duration.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Spell Power) magic damage and stack Assassin's Mark on the target. At 3 stacks, Assassin's Mark triggers, dealing Magic Damage = (100 + 35%
Attack Power + 40%
Spell Power) damage, absorbing (200 + 200%
Attack Power) of healing and shielding on the target, and reducing incoming healing and shields by 20% for 7 seconds. If the mark absorbs the full amount of healing and shielding, it expires. Upon expiration, deals 20% of all
Bleed damage taken during the mark's duration.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Attack Power to an enemy. This attack always deals Critical Damage.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Attack Power to an enemy. This attack always deals Critical Damage.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Spell Power + 50%
Attack Power), Slows by 30% for 5 seconds, and applies
Bleed in a 1-meter radius.
Bleed, plus an additional Magic Damage = (50% of the explosion) over 7 seconds as DoT.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Attack Power
Spell Power
Spell Power + 50%
Attack Power), Slows by 30% for 5 seconds, and applies
Bleed in a 1-meter radius.
Bleed, plus an additional Magic Damage = (50% of the explosion) over 7 seconds as DoT.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Attack Power
Spell Power
Spell Power + 30%
Attack Power). Additionally, they are Rooted for 2 seconds by the electric shock. Applies a Static Field zone, dealing Magic Damage = (30 + 30%
Spell Power) damage per second for 5 seconds.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Spell Power + 30%
Attack Power). Additionally, they are Rooted for 2 seconds by the electric shock. Applies a Static Field zone, dealing Magic Damage = (30 + 30%
Spell Power) damage per second for 5 seconds.
Mana cost is increased by 10% of your
Spell Power.
Mana Cost
Attack Power or
Spell Power. The Bomber can activate a special ability and throw a dagger in the chosen direction, followed by a second dagger within 2 seconds. Upon hitting the target, the dagger impales and deals Physical Damage = (100%
Attack Power).
Mana cost is increased by 10% of your
Attack Power.
Attack Power) to the nearest enemy within a 2-meter radius. If the enemy's remaining
Health after the damage is at (5% + 2%
Spell Power) or lower, the ability instantly kills them. If the enemy is killed, the ability recharges instantly.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power) to the nearest enemy within a 2-meter radius. If the enemy's remaining
Health after the damage is at (5% + 2%
Spell Power) or lower, the ability instantly kills them. If the enemy is killed, the ability recharges instantly.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Attack Power
Attack Power). The skill has 3 charges. If the target's
Health is at 20% or below, the Bomber deals 20% more damage.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Attack Power). The skill has 3 charges. If the target's
Health is at 20% or below, the Bomber deals 20% more damage.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Attack Power or
Spell Power. The Bomber can activate a special ability and throw a dagger in the chosen direction, followed by a second dagger within 2 seconds. Upon hitting the target, the dagger impales and deals Physical Damage = (100%
Attack Power).
Mana cost is increased by 10% of your
Attack Power.