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infiltrator Infiltrator

Difficulty:
9/10
This sneaky assassin-skirmisher prioritises ambush techniques to bring their victims to the brink of death before executing them with unpredjudice violence. The Infiltrator, using the shadows as cover, get upclose and personal before unleashing unrelenting attacks. Armed with explosives, their sneaky entrance shouldn't taken lightly as your next step could be your last as their hidden mines take a piece of your for themselves! Further violence ensues as they prime their shocking cluster grenades, carpet bombing a select area of the map causing nanobots to erupt from the casings and overcharging themselves locking enemies in place! If that wasn't scary enough, the Infiltrator can step back through the shadows delivering a fatal blow to wounded enemies, executing them instantly! A worthy adversary on the battlefield, just don't let them sneak behind you or you won't get time to regret it!

Abilities

Camouflage
q

Camouflage

The Infiltrator uses a device for 2 seconds, gaining camouflage for 7 seconds. While in camouflage the Infiltrator is invisible to enemies, but Movement SpeedMovement Speed is reduced by 20%. Any action breaks the effect. First strike deals 140% Damage from camouflage and catches enemies off guard, preventing them from using abilities for 2 seconds.
When entering combat, this ability is replaced with Assassin's Precision.
The cooldown of this ability is reset whenever you kill an enemy or receive an assist.

Weapon Specialization Bonus +1 second camouflage duration.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 5 / 10 / 15 / 20 / 25 ]
CooldownCooldown
[ 24 / 22 / 20 / 18 / 16 ]
Bonus Damage
[ +120% / +125% / +130% / +135% / +140% ]
Assassin's Precision
1

Assassin's Precision

Infiltrator uses a device and enters Assassin's Precision stance for 7 seconds. While in the stance, enhanced auto-attacks deal an additional Magic Damage = (70 + 60% Spell PowerSpell Power) magic damage and stack Assassin's Mark on the target. At 3 stacks, Assassin's Mark triggers, dealing Magic Damage = (100 + 35% Attack PowerAttack Power + 40% Spell PowerSpell Power) damage, absorbing (200 + 200% Attack PowerAttack Power) of healing and shielding on the target, and reducing incoming healing and shields by 20% for 7 seconds. If the mark absorbs the full amount of healing and shielding, it expires. Upon expiration, deals 20% of all BleedBleed damage taken during the mark's duration.
When leaving combat, this ability is replaced with Camouflage.

The cooldown of this ability is reset whenever you kill an enemy or receive an assist.

Weapon Specialization Bonus: +1 second Assassin's Precision stance duration.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana cost
[ 5 / 10 / 15 / 20 / 25 ]
CooldownCooldown
[ 24 / 22 / 20 / 18 / 16 ]
Bonus Damage
[ +120% / +125% / +130% / +135% / +140% ]
Ambush
Q5

Ambush

While in camouflage, the Infiltrator can teleport behind an enemy's back and deliver Physical Damage equal to 70 + 140% Attack PowerAttack Power to an enemy. This attack always deals Critical Damage.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana cost
[ 48 ]
CooldownCooldown
[ 16 ]
Mine Throw
w

Mine Throw

The Infiltrator throws a mine that explodes on impact for Magic Damage = (105 + 100% Spell PowerSpell Power + 50% Attack PowerAttack Power), Slows by 30% for 5 seconds, and applies BleedBleed in a 1-meter radius.

If it lands without hitting an enemy, activates after 1 second, becoming invisible for 30 seconds. An active mine detonates when an enemy enters a 1-meter radius, dealing the initial Damage, Slow, and BleedBleed, plus an additional Magic Damage = (50% of the explosion) over 7 seconds as DoT.
Up to two mines can be active at a time.

Weapon Specialization Bonus: +6 seconds to mine duration.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana Cost
[ 10 / 15 / 20 / 45 / 75 ]
Base Damage
[ 25 / 45 / 65 / 85 / 105 ]
Scale from Attack PowerAttack Power
[ +60% / +70% / +80% / +90% / +100% ]
Scale from Spell PowerSpell Power
[ 30% / 35% / 40% / 45% / 50% ]
Carpet Bombing
e

Carpet Bombing

The Infiltrator throws a cluster of grenades on the ground in front of them (with a width of 3 meters). All enemy targets in the area receive an electric shock dealing Physical Damage = (70 + 60% Spell PowerSpell Power + 30% Attack PowerAttack Power). Additionally, they are Rooted for 2 seconds by the electric shock. Applies a Static Field zone, dealing Magic Damage = (30 + 30% Spell PowerSpell Power) damage per second for 5 seconds.

Weapon Specialization Bonus: +0.2 seconds to root duration.

ManaMana cost is increased by 10% of your Spell PowerSpell Power.
Scaling:
ManaMana Cost
[ 10 / 15 / 20 / 25 / 30 ]
Base Damage
[ 10 / 25 / 40 / 55 / 70 ]
Attacks and abilities directed at an enemy's back receive a bonus damage of 10% + 2% Attack PowerAttack Power or Spell PowerSpell Power. The Bomber can activate a special ability and throw a dagger in the chosen direction, followed by a second dagger within 2 seconds. Upon hitting the target, the dagger impales and deals Physical Damage = (100% Attack PowerAttack Power).
Damage increases by 0.5% for every 1% of the target's missing Health. Cooldown is 15 seconds.
After using the Special Ability, the Bomber remains unarmed for 5 seconds.

Weapon Specialization Bonus: +0.5% damage from behind.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Street Violence
r

Street Violence ULTIMATE

Infiltrator shadows steps into the specified area and upon landing, deals Physical Damage = (250 + 130% Attack PowerAttack Power) to the nearest enemy within a 2-meter radius. If the enemy's remaining HealthHealth after the damage is at (5% + 2% Spell PowerSpell Power) or lower, the ability instantly kills them. If the enemy is killed, the ability recharges instantly.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 40 / 50 / 60 / 70 / 80 ]
CooldownCooldown
[ 120 / 105 / 90 / 75 / 60 ]
Base Damage
[ 50 / 100 / 150 / 200 / 250 ]
Scale from Attack PowerAttack Power
[ +90% / +100% / +110% / +120% / +130% ]
Shadow Step
R1

Shadow Step

The Infiltrator shadow step behind the enemy and delivers a dual dagger strike that deals Physical Damage = (100% Attack PowerAttack Power). The skill has 3 charges. If the target's HealthHealth is at 20% or below, the Bomber deals 20% more damage.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana cost
[ 81 ]
CooldownCooldown
[ 70 ]
Assassin's Edge
T

Assassin's Edge SPECIAL

Attacks and abilities directed at an enemy's back receive a bonus damage of 10% + 2% Attack PowerAttack Power or Spell PowerSpell Power. The Bomber can activate a special ability and throw a dagger in the chosen direction, followed by a second dagger within 2 seconds. Upon hitting the target, the dagger impales and deals Physical Damage = (100% Attack PowerAttack Power).
Damage increases by 0.5% for every 1% of the target's missing Health. Cooldown is 15 seconds.
After using the Special Ability, the Bomber remains unarmed for 5 seconds.

Weapon Specialization Bonus: +0.5% damage from behind.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.

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