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destroyer Destroyer

Difficulty:
5/10
The Destroyer lives up to its name; delivering devastating cleave damage and rewarding momentus gameplay by unlocking Battle Frenzy - the classic 'spin-to-win' archetype! This wrecking ball of a class shines brighter yet as they bring a bone-shaking shout that demoralise enemies whilst simultaneously buffing themselves and allies' HP & AP. Their notarity doesn't stop there as toolkit also includes a short cooldown, full 360degree sweeping cleave that deals extra damage to enemies at the tip of the blade! If that wasn't enough to turn the tide of battle, the Destroyer can close the gap with their charging strike dashing them forward several meters topped off with a melee swing dealing extra damage.

Abilities

Charge
q

Charge

The champion performs a dash into the chosen area and deals Physical Damage = 100 + 120% Attack PowerAttack Power in the area in front of them.

Weapon Specialization Bonus +0.2 to dash distance.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 5 / 10 / 15 / 20 / 25 ]
CooldownCooldown
[ 14 / 13 / 12 / 11 / 10 ]
Base Damage
[ 20 / 40 / 60 / 80 / 100 ]
Damage from Attack PowerAttack Power
[ +80% / +90% / +100% / +110% / +120% ]
Quick Reprisal
Q5

Quick Reprisal

Destroyer performs a short lunge forward, dealing Physical Damage = 100% Attack PowerAttack Power in front of the character.

Additional 10% of Attack PowerAttack Power is consumed along with your base ManaMana.
Scaling:
ManaMana cost
[ 27 ]
CooldownCooldown
[ 10 ]
Circle Strike
w

Circle Strike

The champion performs a circular strike, dealing Physical Damage = 170 + 130% Attack PowerAttack Power. The area has two radius zones of impact. Enemies caught within the outer radius zone take 50% increased damage.
Resets Charge’s cooldown if it kills an enemy

Weapon Specialization Bonus +2% outer circle damage.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 10 / 15 / 20 / 25 / 30 ]
CooldownCooldown
[ 10 / 9 / 8 / 7 / 6 ]
Base Damage
[ 30 / 50 / 80 / 120 / 170 ]
Damage from Attack PowerAttack Power
[ +90% / +100% / +110% / +120% / +130% ]
Blade Throw
W5

Blade Throw

The Destroyer throws their weapon in a chosen area. It deals Physical Damage = 100% Attack PowerAttack Power to all enemies in this area.

Additional 10% of Attack PowerAttack Power is consumed along with your base ManaMana.
Scaling:
ManaMana cost
[ 29 ]
CooldownCooldown
[ 7 ]
War Cry
e

War Cry

The champion lets out a cry and receives a 20 second buff that increases their 10% + 4% Spell PowerSpell Power HealthHealth and 10% + 4% Spell PowerSpell Power Attack PowerAttack Power.

Weapon Specialization Bonus +0.5% to the strength of all buff effects Using this ability resets Autoattack CooldownCooldown.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 5 / 10 / 15 / 20 / 25 ]
Bonus from Attack PowerAttack Power
[ 6% / 7% / 8% / 9% / 10% ]
Bonus from HealthHealth
[ 6% / 7% / 8% / 9% / 10% ]
For each auto-attack or ability use that hit the enemy, the Destroyer receives a 1% Attack SpeedAttack Speed.
The buff stacks up to 10 times. Each charge last for 5 seconds and is refreshed on a successful auto attack.
Upon activating the special ability (possible only at 10 charges), the Destroyer starts spinning around himself, dealing Physical Damage = 105% Attack PowerAttack Power to all nearby enemies every 0.75 seconds for 5 seconds. After the ability ends, all charges are reset.

Weapon Specialization Bonus +0.75 seconds to effect duration.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Crushing Leap
r

Crushing Leap ULTIMATE

The champion performs a leap to a selected location. Upon landing, they deal Physical Damage = 300 + 160% Attack PowerAttack Power and stun all enemies in the area for 2 seconds.
Damage increases by 0.5% for every 1% of the target's missing Health.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana Cost
[ 30 / 40 / 50 / 60 / 70 ]
CooldownCooldown
[ 120 / 105 / 90 / 75 / 60 ]
Base Damage
[ 90 / 140 / 170 / 240 / 300 ]
Damage from Attack PowerAttack Power
[ +120% / +130% / +140% / +150% / +160% ]
Shockwave Recoil
R1

Shockwave Recoil

The champion performs a leap to a selected location. Upon landing, they deal Physical Damage = 300 + 160% Attack PowerAttack Power and stun all enemies in the area for 2 seconds.
After landing, all enemies within 2 meters outside of the damage radius are knocked back and Destroyer receives 50% Slow ResistanceSlow Resistance for 3 seconds.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana cost
[ 72 ]
CooldownCooldown
[ 60 ]
Dead Vacuum
R2

Dead Vacuum

The area of effect is expanded by 2 meters. The Destroyer pulls nearby enemies towards him, dealing Physical Damage = 300 + 160% Attack PowerAttack Power and rooting them for 3 seconds.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.
Scaling:
ManaMana cost
[ 72 ]
CooldownCooldown
[ 60 ]
Battle Frenzy
T

Battle Frenzy SPECIAL

For each auto-attack or ability use that hit the enemy, the Destroyer receives a 1% Attack SpeedAttack Speed.
The buff stacks up to 10 times. Each charge last for 5 seconds and is refreshed on a successful auto attack.
Upon activating the special ability (possible only at 10 charges), the Destroyer starts spinning around himself, dealing Physical Damage = 105% Attack PowerAttack Power to all nearby enemies every 0.75 seconds for 5 seconds. After the ability ends, all charges are reset.

Weapon Specialization Bonus +0.75 seconds to effect duration.

ManaMana cost is increased by 10% of your Attack PowerAttack Power.

Weapon Mastery