Defender

Movement Speed for 2 seconds. An empowered basic attack during 7 seconds permits them to hit a target with a powerful strike dealing Physical Damage = (100 + 120%
Attack Power). After this empowered strike, the Defender buffs themself with Offensive Fortitude, which reduces incoming damage by 3.5%. This effect lasts 10 seconds, stacks up to 3 times, and refreshes its effect period with each stack. Generates 130% aggro.
Attack Power is consumed along with your base
Mana.
Mana Cost
Cooldown
Attack Power bonus Damage
Movement Speed for 2 seconds. An empowered basic attack during 7 seconds permits them to hit a target with a powerful strike dealing Physical Damage = (100 + 120%
Attack Power). After this empowered strike, the Defender buffs themself with Offensive Fortitude, which reduces incoming damage by 3.5%. This effect lasts 10 seconds, stacks up to 3 times, and refreshes its effect period with each stack. Generates 130% aggro.
Attack Power is consumed along with your base
Mana.
Mana Cost
Cooldown
Attack Power bonus Damage
Attack Power to all enemies on his way.
Mana cost
Cooldown
Attack Power to all enemies on his way.
Mana cost
Cooldown
Attack Power (20% more) to all enemies on his way.
Mana cost
Cooldown
Attack Power (20% more) to all enemies on his way.
Mana cost
Cooldown
Attack Power (40% more) to all enemies on his way.
Mana cost
Cooldown
Attack Power (40% more) to all enemies on his way.
Mana cost
Cooldown
Attack Power + 30%
Armor) and stunning the target for 2 seconds.
Armor bonus and must pick up the shield by running over it. The ability generates a significant amount of aggro.
Attack Power is consumed along with your base
Mana.
Mana Cost
Cooldown
Attack Power bonus Damage
Armor bonus Damage
Attack Power + 30%
Armor) and stunning the target for 2 seconds.
Armor bonus and must pick up the shield by running over it. The ability generates a significant amount of aggro.
Attack Power is consumed along with your base
Mana.
Mana Cost
Cooldown
Attack Power bonus Damage
Armor bonus Damage
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Mana cost
Cooldown
Mana cost
Cooldown
Attack Power + 50%
Armor, knocks them back by 1 meter, and stuns for 1 second (this stun does not trigger diminishing returns on crowd control). Resets the auto-attack.
Mana cost
Cooldown
Attack Power + 50%
Armor, knocks them back by 1 meter, and stuns for 1 second (this stun does not trigger diminishing returns on crowd control). Resets the auto-attack.
Mana cost
Cooldown
Attack Power, knocking them back by 1 meter and stunning them (this stun does not trigger diminishing returns on crowd control). Resets the auto-attack.
Mana cost
Cooldown
Attack Power, knocking them back by 1 meter and stunning them (this stun does not trigger diminishing returns on crowd control). Resets the auto-attack.
Mana cost
Cooldown
Mana cost
Cooldown
Mana cost
Cooldown
Attack Power), taunting all damaged enemies to attack them for 2 seconds.
Attack Power is consumed along with your base
Mana.
Mana Cost
Cooldown
Attack Power bonus Damage
Attack Power), taunting all damaged enemies to attack them for 2 seconds.
Attack Power is consumed along with your base
Mana.
Mana Cost
Cooldown
Attack Power bonus Damage
Attack Power) and taunting all damaged enemies to attack them for 3.6 seconds.
Attack Power is consumed along with your base
Mana.
Mana cost
Cooldown
Attack Power bonus Damage
Attack Power) and taunting all damaged enemies to attack them for 3.6 seconds.
Attack Power is consumed along with your base
Mana.
Mana cost
Cooldown
Attack Power bonus Damage
Mana cost
Cooldown
Mana cost
Cooldown
Armor and
Magic Resistance for each enemy(up to 6 enemies) in the 4 meters radius around the Defender.
Health) and abilities damage = ((1.16%for every 1000
Health). 
Armor less damage, equal to
Armor of Defender. Must have shield in hand to activate the R ability.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Armor bonus
Armor less damage, equal to
Armor of Defender. Must have shield in hand to activate the R ability.
Mana cost is increased by 10% of your
Attack Power.
Mana Cost
Cooldown
Armor bonus
Armor and +60%
Magic Resistance, an amount equal to the Defender's defensive stats.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Armor and +60%
Magic Resistance, an amount equal to the Defender's defensive stats.
Mana cost is increased by 10% of your
Attack Power.
Mana cost
Cooldown
Armor and
Magic Resistance for each enemy(up to 6 enemies) in the 4 meters radius around the Defender.
Health) and abilities damage = ((1.16%for every 1000
Health).