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blast-medic Blast Medic

Difficulty:
9/10
Although this class has medic is their name, it is proceded by blast which apt considering their choice of weapon is the rocket launcher! Their dual-purpose bouncy bomb, powered by the adaptive boost systems, can deliver restorative aid to allies or re-arrange the face of its enemies!! - technology eh?! Their battlefield prowess leaves their enemies dazed and confused thanks to the Holo-decoy projector, baiting the attacks of would-be threats only to get nuked from the shadows with a flashbang shield generator rocket! Their adaptive augmented system contains nano-bots that determine friend from foe so no matter where this flashbang is thrown, it always gets the right target!! If all of that wasn't enough, the Blast Medic can release and Omni-functional Drone for further battlefield support! The drone, armed with hi-tech onboard laser systems, can amplify the Blast Medic's capabilities by providing regenerative aid or destructive bursts!

Abilities

Dual-Purpose Bouncy Bomb
q

Dual-Purpose Bouncy Bomb

The Blast Medic throws a bomb, which deals Magic Damage = 100 + 100% Spell PowerSpell Power to enemies and Heals allies by 110 + 115% Heal and Shield PowerHeal and Shield Power. The bomb ricochets off the targets 2 times.
With every ricochet, the Magic Damage dealt to enemies increases by 10%, and the Healing effect to allies decreases by 10%. The Blast Medic will need some time to use the ability.

Weapon Specialization Bonus: 3% casting time reduction.

ManaMana cost is increased by 10% of your Spell PowerSpell Power or Heal and Shield PowerHeal and Shield Power, depending on the selected target.
Scaling:
ManaMana Cost
[ 15 / 25 / 45 / 75 / 115 ]
Base Damage
[ 20 / 40 / 60 / 80 / 100 ]
Damage from Spell PowerSpell Power
[ +60% / +70% / +80% / +90% / +100% ]
Base Heal
[ 22 / 44 / 66 / 88 / 110 ]
Heal from Heal and Shield PowerHeal and Shield Power
[ +75% / +85% / +95% / +105% / +115% ]
Flashbang Shield Generator
w

Flashbang Shield Generator

Throw a bomb into the selected area, dealing Physical Damage = 110 + 100% Weapon DamageWeapon Damage + 50% Spell PowerSpell Power to enemies and Blinding affected enemies for 2 seconds. The Blast Medic and allies in the explosion radius receive a 110 + 100% Heal and Shield PowerHeal and Shield Power Shield for 20 sec.

Weapon Specialization Bonus +0.2 seconds to blind duration.

ManaMana cost is increased by 5% of your Weapon DamageWeapon Damage and Heal and Shield PowerHeal and Shield Power.
Scaling:
ManaMana Cost
[ 10 / 15 / 20 / 25 / 30 ]
CooldownCooldown
[ 18 / 16 / 14 / 12 / 10 ]
Base Damage
[ 30 / 50 / 70 / 90 / 110 ]
Damage from Weapon
[ +60% / +70% / +80% / +90% / +100% ]
Base Shield
[ 30 / 50 / 70 / 90 / 110 ]
Holo-Decoy Projector
e

Holo-Decoy Projector

The Blast Medic creates a decoy and sends it in the chosen direction. Upon collision with the clone, enemies receive Magic Damage = 80 + 100% Spell PowerSpell Power, while allies 110 + 100% Heal and Shield PowerHeal and Shield Power HealthHealth. Upon reactivation of the ability, the character swaps places with the clone.

Weapon Specialization Bonus +1 second to clone lifespan.

ManaMana cost is increased by 5% of your Spell PowerSpell Power and Heal and Shield PowerHeal and Shield Power.
Scaling:
ManaMana Cost
[ 10 / 20 / 30 / 40 / 50 ]
CooldownCooldown
[ 22 / 20 / 18 / 16 / 14 ]
Base Damage
[ 20 / 35 / 50 / 65 / 80 ]
Base Heal
[ 30 / 50 / 70 / 90 / 110 ]
Holo-Decoy Projector
1

Holo-Decoy Projector

Teleportation to the clone.
Scaling:
ManaMana cost
[ 0 ]
CooldownCooldown
[ 15 ]
The Bomber begins cycling through enhancements (after activation, the effect changes every 0.6 seconds). Reactivating the ability activates the current enhancement.
Enhancement 1: Outgoing Healing or shielding is increased by 30%.
Enhancement 2: The Bomber delivers the next 3 auto-attacks at maximum Attack SpeedAttack Speed 300%.
Enhancement 3: Damage of the next ability is increased by 40%.

Weapon Specialization Bonus -1 ManaMana cost.
Omni-Function Drone
r

Omni-Function Drone ULTIMATE

The Blast Medic directs a drone toward the selected character. The drone remains active for 20 seconds.
-If a target is an ally, the drone restores 210 + 110% Spell PowerSpell Power Heal over time, and increases Movement SpeedMovement Speed 10 + 5% Spell PowerSpell Power.
-If the target is the Blast Medic themselves, the drone applies a shield that reduces incoming damage by 20 + 20% Spell PowerSpell Power While this effect is active, reflect 20% of the damage dealt by enemies.
-If the target is an enemy, the drone inflicts Magic Damage = 50 + 30% Spell PowerSpell Power with each successful auto-attack against the target.
ManaMana cost is increased by 10% of your Spell PowerSpell Power or Heal and Shield PowerHeal and Shield Power, depending on the selected target.
Scaling:
ManaMana Cost
[ 40 / 50 / 60 / 70 / 80 ]
CooldownCooldown
[ 180 / 160 / 140 / 120 / 100 ]
Base Heal
[ 90 / 120 / 150 / 180 / 210 ]
Base on-hit Damage
[ 10 / 20 / 30 / 40 / 50 ]
Adaptive Boost System
T

Adaptive Boost System SPECIAL

The Bomber begins cycling through enhancements (after activation, the effect changes every 0.6 seconds). Reactivating the ability activates the current enhancement.
Enhancement 1: Outgoing Healing or shielding is increased by 30%.
Enhancement 2: The Bomber delivers the next 3 auto-attacks at maximum Attack SpeedAttack Speed 300%.
Enhancement 3: Damage of the next ability is increased by 40%.

Weapon Specialization Bonus -1 ManaMana cost.

Weapon Mastery