Wooden Deer

An ancient wooden guardian brought to life by forest magic. It hunts intruders to protect its woodland realm.
Wooden Deer
Summary
TypeDescription
DifficultyMedium
Stats
228009Health
Gathering ResourceRainbow snail rainbow-snail
LocationWindreach Woods
Gathering ProfessionHerbalism
Abilities
AbilityDescriptionPreview
Ground StompEvery fourth attack, the Deer slams its hind legs into the earth with bone-shattering Physical Damage, creating a wide cone that knocks back all players who generated threat. Players struck by Ground Stomp are afflicted with a deep bleed that deals periodic Physical Damage and causes their next attack to land as a critical strike.
ChargeFueled by raw Physical Damage, the Deer barrels forward immediately after Ground Stomp, ramming the highest-threat player and summoning a Dendroid for each foe struck.
Call of the WildChannels to call additional Dendroids — one per player hit by Charge (including totems/clones) and also summons nearby camps if they’re close enough.
Tactics
  • Tanks should track every fourth swing and be ready to reposition the boss before the Ground Stomp.
  • All players must move away after the third hit to avoid the incoming Stomp - use movement abilities if necessary.
  • Melee DPS: stay behind the boss to dodge the Stomp but stay alert to sidestep the Charge.
  • Healers and ranged: avoid clustering in front - bait the boss’s Charge by briefly approaching then stepping out of its path.
  • After Ground Stomp, the Charge is instant - sidestep left or right to avoid being hit.
  • Charge targets the top-threat player within 8 meters, or the next-highest if that player is out of range.
  • Players hit by Charge trigger Call of the Wild, so minimizing hits reduces additional adds.